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Game News Pathfinder: Wrath of the Righteous Kickstarter Update #37: Crusade System, Map Events Stretch Goal

Infinitron

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Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

Now that we're nearing the end of the Pathfinder: Wrath of the Righteous Kickstarter campaign, it took only two days to reach that Heroes of Might & Magic army battles stretch goal. The next stretch goal is more modest, but after that maybe it should be. At $1,780,000, Owlcat will design an additional ten world map special encounters. That's pretty self-explanatory, so they decided to use the update to finally tell us about the Crusade system, the game's take on Kingmaker's kingdom management layer.

Another goal is funded, wow! Thank you so much for helping us make the Crusade better. And we are moving to another feature that can be enhanced—random encounters on a global map. As you may know, it's a dangerous business, going out your door—a lot might happen with an adventurer who steps onto a road. With ten new special events, your journey will be much more memorable. And yes, not all of these encounters will lead to combat.​

Many of you have played Pathfinder: Kingmaker and had the experience of building a kingdom in the dangerous wilderness of the Stolen Lands. The time has come to abandon your hopes for a peaceful reign, because in Wrath of the Righteous, you will not rule a kingdom, but will instead lead the fight against the demons of the Worldwound in the Fifth Crusade. Or, as we like to call it, the Last Crusade.

You will raise and command armies of thousands, comprising dozens of troop types (now including cavalry, thanks to your generous pledges), and will slaughter countless demons, their worshipers, and other horrific creatures. Parallel to your own party, these armies will march through the Worldwound at your command, doing the work that only an army can do: liberating the demon-infested lands, excavating the ruins of destroyed Sarkoris, and cleansing old shrines of demonic corruption—all this will bring the crusade ever closer to ultimate victory.

But an army is nothing without proper logistical support and new recruits to fill its ranks. In your fortress, you will construct barracks, stables, and other buildings to bolster your forces. Perhaps one of your advisors might recommend that you build a tavern or a market, to raise the morale of crusaders and citizens alike, and to add more funds to your war chest.

With new challenges come new choices. How will you fight the war—with honor and dignity, or with the cold efficiency of a gore-grinding war machine? Or maybe you prefer unconventional troops and methods, or even strategies that even the most cruel and merciless commanders would have eschewed?

How will you develop your fortress—as a bustling and living city, with civilians, craftsmen, and merchants, or as a grim military installation? Are the people living there your loyal subjects, or merely tools for achieving your goals? Why will they choose to follow you into the depths of the Abyss? For glory? For honor? For gold?

Will you be loyal to Mendev, the nation funding your crusade, or will you seek the help of other countries that may try to weaken or even destroy Mendev outright? What will you do with the horrible and corrupted discoveries you are bound to make in the war against the demons—will you use them in your favor or abstain, fearing the worst?

Speaking of discoveries—the lands of the Worldwound are far from empty. The whole civilization of Sarkoris once stood there, and numerous artifacts lie in these lands to this day, waiting to be recovered. Of course, some of them might be guarded by hundreds of dangerous enemies, but that is precisely why you have an army at your command. Some of these artifacts are ready to use immediately, but some may require lengthy and expensive projects to craft a piece of suitable equipment from them—with numerous decisions to be made in the process. Will you craft the scales of that dragon onto a shield, or will you fashion them into armor? What type of armor will it be? Will those minotaur horns be placed on a helmet or made into vicious daggers? It is up to you to decide. Of course, you will find some of these artifacts simply in the course of your adventures, with no need for an army.

Mythic paths, of course, will also have their own unique influence on the crusade. As a lich, you will be able to raise dead enemies and allies as undead. As a demon, you will make your soldiers fight like demons, howling in rage, and feasting on the blood of enemies. As an angel, you will lead celestial beings into battle and resurrect dead allies in the middle of the fight.

Get ready—war, blood, horrors, glory, demons, and riches all await you in the Worldwound. It’s time to lead the crusade.
The next stretch goal after this looks like it may be titled "Riddles of Areshkagal". Some sort of megadungeon, perhaps?
 

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But an army is nothing without proper logistical support and new recruits to fill its ranks. In your fortress, you will construct barracks, stables, and other buildings to bolster your forces. Perhaps one of your advisors might recommend that you build a tavern or a market, to raise the morale of crusaders and citizens alike, and to add more funds to your war chest.

With new challenges come new choices. How will you fight the war—with honor and dignity, or with the cold efficiency of a gore-grinding war machine? Or maybe you prefer unconventional troops and methods, or even strategies that even the most cruel and merciless commanders would have eschewed?

How will you develop your fortress—as a bustling and living city, with civilians, craftsmen, and merchants, or as a grim military installation? Are the people living there your loyal subjects, or merely tools for achieving your goals? Why will they choose to follow you into the depths of the Abyss? For glory? For honor? For gold?

Will you be loyal to Mendev, the nation funding your crusade, or will you seek the help of other countries that may try to weaken or even destroy Mendev outright? What will you do with the horrible and corrupted discoveries you are bound to make in the war against the demons—will you use them in your favor or abstain, fearing the worst?


That sounds like it will have a more slim/compact version of Kingdom management from Kingmaker.
 

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