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Game News Wasteland 3 Fig Update #43: Beta Improvements

Infinitron

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Tags: inXile Entertainment; Wasteland 3

The Wasteland 3 backer beta ended last month. In a new Fig update published today, inXile unveiled some of the improvements they've made to the game since then based on backer feedback. The most notable of these is the much-requested addition of Wasteland 2-style alternate firing modes, now not just for automatic rifles but for all weapons. Furthermore, the Animal Whisperer mechanic has been expanded and now allows the Rangers to recruit any animal in the game. The update includes a brief video showing some of the new animal companions in action:



Before we get to the improvements we’ve been working on since Beta, it’s important to note that this isn’t a comprehensive update on all the features, fixes, and feedback we’re working on—these are some of the things that we have fully implemented. We’re looking forward to sharing a few more as development wraps up.

Alternate Firing Modes

One of the most common requests from Beta participants was bringing back firing modes for automatic weapons. Our thought in removing them was that the types and variety of weapons we have in Wasteland 3 will more than make up for single- and multi-shot choices, but the message was well received.

That said, we couldn’t just throw it back on a few assault rifles and call it a day. Wasteland 3 (like everything else) punches it up to 11, and we’ve added additional firing modes to many weapons across the game. That’s right, no matter what weapon type you’re using, be it a shotgun, assault rifle, pistol, or sharpened road-sign, you’ll likely have access to an alternate firing mode. These are attacks that aren’t inherently better, but provide you with situational flexibility—and in the right circumstances they can be devastating. These alternate firing abilities won’t generally be found on powerful or unique items, or weapons with their own secondary effects.

Custom Portraits
This one wasn’t so much a Beta request as a question we get from time to time, and we can confirm that custom portraits are in, and they are spectacular. This is a PC-only feature that allows you to create, name, and once again add a custom face to each of your squad members. Might we recommend a squad made entirely of your family and friends? Or the various ingredients in a ham and cheese sandwich?

However you choose to roleplay your squad, custom portraits can help put on a finishing touch.

Sell Junk

Yes, we will indeed have a sell junk button when visiting merchants. We’re not exactly challenging the paradigms of game design here, but it was a common Beta request/mention. Good job, you.

Hide Armor

We shared this on social a while back, but this is a good place to show it again—with an update! Based on Beta feedback we’ve added the ability to hide your armor, and that now also includes leg armor.

All Animal Companions in Combat

One of the features we’ve gotten consistently positive feedback on has been the Animal Whisperer system and bringing animals along with you in the game; however, there was a clear message we received that people would like to see more animal friends taking an active role in combat. You’ve spent the points, you’re bringing these furry friends with you, and so it only makes sense that they’d be able to assist you with claw and fang as you explore Colorado.

To that end we’ve added attacks and attack animations to all creatures in Wasteland 3, allowing all animals to join you in combat, and making this a more fulfilling skill to put your points into. We’ve also redone all the animal walk, run, and idle animations.

Good stuff. In other news, inXile are running a series of polls on social media to determine the backstories of a couple of Wasteland 3's premade starting character pairs, so head on over to Twitter and Facebook if you want to have an impact.
 
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Thac0

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I'm very into cock and ball torture
Looks like they are going much stronger in the tactical direction rather than in the rpg direction.
Probably a right call, Wasteland 2 was much stronger when it wanted to be a series of tactical encounters with some moderate C&C and a handfull of skillchecks inbetween rather than a full fledged rpg.
What I dont like about this apart from the very mobile looking UI is how many people here are standing in open fields without cover. Now that could just be due to the theme of the trailer (melee animals) but I hope they dont turn it into one of those tactical games where cover doesnt matter.
 
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I hope they don't turn it into a game where you collect furry pets. The amount of focus some people put into 'pets' and 'furry pets' is annoying, and makes anything end up feeling either childish or creepy.
 
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Feels like they're going a bit "Larian-esque". Rangers do it in D&D, so why not the rangers in the Wasteland, I guess? Do these take actual recruit slots, or just a temporary ally? These animals look like they pack a punch. Not quite the hadoken from the brawler's capcom vs. street fighter punch combo, but more than just cannon fodder. Might make for an amusing "druid" build where you rustle up all the critters on the range and marshal them into battle with your leadership skill.
 

KeighnMcDeath

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Rangers? Texas Rangers? Chuck Norris? Only char you need. Game surrenders.
 

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