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Game News Solasta: Crown of the Magister Early Access gets Winter Update, released on GOG

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Tags: Solasta: Crown of the Magister; Tactical Adventures

Solasta: Crown of the Magister has been out on Early Access for almost two months now and has been well-received, despite being a tad barebones. Today's end-of-year Winter Update from Tactical Adventures looks like it should beef the game up a bit. As Myzzrym explains in the accompanying video, the update includes a new questline with multiple new areas, new enemy types, the ability to hide during combat, new looting, shopping and travelling quality-of-life features, a revamped lighting system that adheres more closely to the tabletop ruleset, and much more. Here's the video and an excerpt from the patch notes:



New Content / Feature:
  • An entire new Questline is unlocked after Mardracht's tea party(which may or may not involve tea). Tactical Adventures does not condone violence against the elderly.
    • Upon returning to the World Map, a new location should now become available.
  • Many new magic items have been added to the game, because magic is cool and you know it. And no we won't spoil which ones.
  • You can now hide during combat! Wooh for sneaky dastardly deeds, chivalry is for dumdums with negative intelligence modifier. That's not me, that's what the Rogue said.
    • Hiding requires you to break line of sight with all enemies before doing so
    • Creatures can see in a 180 degree arc in front of them, instantly revealing you if you step into their vision range (no Stealth Check)
    • Otherwise, you will have to roll a Stealth Check under the following conditions:
      • You end your turn too close to an enemy (distance depends on many factors, such as your Stealth score and armor type)
      • You take an action such as attacking or casting a spell.
    • Note that Hiding in Combat is a very contested rule on Tabletop, so we invite you to give us feedback if you think the current system can be improved.
  • Because hiding isn't enough, you can now also apply poison to your weapon. Hey, say what you want but a win's a win.
  • Several new spells have been added to the spell list. You ready? Pass without trace, See invisibility, Animal Friendship, Find traps, Calm emotions and Protection from poison. What do you mean that's lame? Oh sorry Larry, I forgot you only take spells that deal damage because that's all you care about. Well not every spell can be a fireball, Larry.
  • Two new homebrew cantrips have been added to combat darkness more effectively: Shine, which lights up an enemy like a candle from afar for a solid minute - and Sparkle, which is quite literally "I cast magic missile at the darkness" (okay, difference being you still need to target interactable objects such as wall sconces to light them up).
  • Many new Hair / Eyes / Skin Colors have been added to the Character Creator
  • Each Ancestry now has access to new additional faces in the Character Creator, on top of the old ones. NPCs also got a facelift in the process.
  • Several new monsters have been added to Solasta. You will encounter them in the new locations of the Winter Update, but you may also run into them during Random Encounters.
  • The Scavenger Faction is now up and running! Simply go to them whenever you drop by Caer Cyflen, and they'll send their best to go loot the areas you cleared (including random encounters). We will further develop the Scavengers in the future, but don't hesitate to ask for their services already and tell us what you think!

Good stuff. In other news, the Solasta Early Access build is now available on GOG as well. All Kickstarter backers have been sent GOG keys even if they already have the game on Steam, which is pretty awesome.
 
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