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Game News Solasta: Crown of the Magister Early Access gets final Spring Update

Infinitron

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Tags: Solasta: Crown of the Magister; Tactical Adventures

The Dungeon Maker for Solasta: Crown of the Magister revealed earlier this month is now available as part of a larger Spring Update, which will be the game's last major Early Access update before it launches later this year. Rather than extend the main quest, this update is focused on beefing up existing content with new side quests, including eight background quests available depending on your characters' selected backgrounds. There's much more as well, including an increased level cap, new difficulty options, rebalanced encounters, new martial feats, and achievements. Myzzrym goes over the highlights in the update's accompanying video, which I'll post here along with an excerpt from the patch notes:



New Content / Feature:
  • Added the Dungeon Maker (Beta). The Dungeon Maker allows you to create, share and play custom maps, and will continue to get improved over time. Check the Dungeon Maker section below for more information.
  • The Main Quest now continues a little bit past the Wizard's Tower. You will be able to return to Caer Cyflen to report to the Council and will unlock your own residence (simply a resting area, not customizable), after which you will be free to continue playing instead of being booted back to the main menu.
  • Added Background Quests for each of the 8 Backgrounds available in Character Creation. Background Quests are only available if one of the party member has the right Background - for instance, the Spy Background unlocks the Spy Background Quest. You can check where to unlock them in the following article.
  • Added Side Quests. Side Quests are available through the Adventuring Board found in Caer Cyflen close to Gorim's Emporium, with the first unlocking once you talked to the Council after returning from Caer Lem. Be warned, some Side Quests may be quite difficult if you tackle them immediately after unlocking them!
  • Added Difficulty Settings. Difficulty Settings can be found the in the Settings => Game tab and can be customized at any time. Note that higher difficulty modes have not yet been properly balanced yet, so playing on Cataclysm may very well make you want to eat your keyboard (please don't).
  • Implemented Legendary Actions for Aksha and Razan. Legendary Actions allow certain bosses to act outside their turn, so you may have to change your tactics a bit!
  • Added Achievements (WIP). Achievements are missing localization (FR / DE / ZH) and icons, but are otherwise functional. Note that some achievements may not be unlockable until the full 1.0 release - such as the achievement for finishing the game.
  • Added new Martial Feats and rebalanced a couple of existing ones. Read more about them here.
Major Changes:
  • Increased max level cap from level 6 to level 8. MORE POWER!
  • Adjusted Sorak Skirmishers, Sorak Warriors and Sorak Saboteurs stats to further differentiate them. Read more about it here.
  • IMPORTANT: A mistake snuck in at the last moment and Sorak Saboteurs have incorrectly been granted the power to Sneak Attack (2d6), which can make them extremely dangerous in combination with their Doom Laughter Power. This change wasn't intended, so if Soraks feel even harder than before don't worry it's (unfortunately) normal for now.
  • The Major Teleportation Gates are now fully functional! Cobbler found at local tavern lamenting the loss of their best customers.
  • The following spells have been added: Animal Friendship (Green Mage), Entangle (Green Mage), Giant Insect (Green Mage), Freedom of Movement, Wind Wall, Banishment, Black Tentacles, Blight, Conjure Minor Elementals, Death Ward, Dimension Door, Fire Shield, Greater Invisibility, Ice Storm, Identify Creatures, Phantasmal Killer, Stoneskin, Wall of Fire.
  • The following feats have been added: Ambidextrous, Discretion of Coedymwarth, Eager for Battle, Follow Up Strike, Hauler (reworked), Might of the Iron Legion (reworked), Powerful Cantrip (reworked), Raise Shield, Rush to Battle, Sturdiness of the Tundra, Take Aim, Twin Blade, Uncanny Accuracy (reworked)
  • Note: For Raise Shield and Twin Blade, keep in mind that the reaction pop-up only appears if the +3 AC boost can prevent you from being hit - so don't be surprised if you don't get a reaction trigger if you have 15 AC and the enemy rolls a 19.

Good stuff as usual. In other news, Solasta will be on sale with a 20% discount until next week, after which its base price will be increased to $40 ahead of the final launch. This is so Tactical Adventures can apply another discount when the game comes out. I guess that means it's not far off.
 

luj1

You're all shills
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So what happened to their core pillars?

All their promise of lighting and verticality came down to "you miss more in the dark" which Fallout had in 1997.
 

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