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Tags: David Rogers; inXile Entertainment; Wasteland 3; Wasteland 3: The Battle of Steeltown
It looks like The Battle of Steeltown expansion for Wasteland 3 is getting a full-scale marketing push. Last night inXile released the first in a series of dev diary videos, featuring game director David Rogers. It's a brief overview of the choice & consequence in the expansion. Steeltown will not only have plenty of faction-based choice & consequence but will also react to things the party did outside the expansion area.
In other news, inXile have released the 1.4.0 patch for Wasteland 3, today rather than alongside the expansion as I assumed. Here are the main highlights from the patch notes:
It looks like The Battle of Steeltown expansion for Wasteland 3 is getting a full-scale marketing push. Last night inXile released the first in a series of dev diary videos, featuring game director David Rogers. It's a brief overview of the choice & consequence in the expansion. Steeltown will not only have plenty of faction-based choice & consequence but will also react to things the party did outside the expansion area.
In other news, inXile have released the 1.4.0 patch for Wasteland 3, today rather than alongside the expansion as I assumed. Here are the main highlights from the patch notes:
New Feature: Crafting
I guess at this rate they'll have time for two more of these videos. It's good to have Microsoft money.- Players are now able to craft mods, weapons, gear, and mystery items from the crafting menu accessible from the inventory screen. Time to put that scrap to work.
- Crafting recipes can be learned by leveling up some skills, buying them from vendors, searching containers, and discovering mystery crafting recipe ingredients.
- More info available here.
- A new kennel located just outside Ranger HQ is now available. Animals dismissed in the field or those who were following a Ranger who died will return automatically to the kennel, and from there they can optionally be dismissed back into the wild. You wouldn’t do that though because you’re not a heartless jerk.
The animal companion type limit has been removed, allowing squads to have multiples of the same type of animal in the squad (1 animal per Ranger still, of course). That’s right, you can now have a whole squad of pissed-off cats scratching cannibal clowns. - Character portraits now display icons for animal companions. Mousing over (or selecting) the animal icon will display a tooltip with that companion’s current stats.
- More info available here.
- 12 new chest pieces are now available when creating or customizing your character, with some “job”-themed options like medic and explosives expert. Finally, what you’ve always wanted, to have a work uniform in-game too.