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Game News Pathfinder: Wrath of the Righteous Kickstarter Update #101: All About Demons, Part Two

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Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

Just one more day is left until the release of Pathfinder: Wrath of the Righteous. The game has been available for preload since Monday and backers have received their keys. Owlcat have however found the time for one last Kickstarter update introducing yet more of the demonic varieties that players will encounter during their crusade. Here's an excerpt:

Abrikandilu
Abrikandilus are born from the souls of mortals who used to destroy works of art and things of beauty out of pure envy.

Abrikandilus look like malformed hunchbacks with forked rat tails. Their bite is truly horrible and can leave mutilating wounds that don’t heal for a long time. In demon wars, abrikandilus typically act as foot soldiers who favor neither weapons nor armor — rather, their urge to destroy any and all displays of beauty works to demoralize the enemy.

The only thing that abrikandilus loathe more than beauty is looking at themselves in the mirror.

Vermlek
Vermleks are born from the souls of those who once found pleasure in desecrating corpses — grave robbers, necromancers, and necrophiles.

Vermleks actually resemble large, four-tailed worms, but they are most commonly seen inhabiting bloated human bodies, which they wear like clothes and use as means of transportation. Even though vermleks are expendable troops in demon armies, their ability to control dead bodies often allows them to infiltrate the enemy's rear. This disguise, however, does not hold up to scrutiny — vermleks are not particularly good at using the vocal cords of the dead and have trouble with articulated speech. One can even see the vermlek itself through the open mouth of the corpse.

Left to their own devices, vermleks usually avoid warfare and prefer infiltrating mortal communities under the guise of laborers and gravediggers, indulging in the same vices that spawned them.

Schir
Schirs, or spite demons, are born from the souls of mortals who committed heinous crimes (or framed others for them) for the sake of petty vengeance.

Schirs look like shaggy, goat-legged — and likewise goat-headed — humanoids. Among the denizens of the Abyss, schirs are known to have the foulest of tempers. They may not be too sharp, but they are strong, hardy, and hungry for battle. Schirs make up the backbone of the demonic hordes, and their fetid bardiches can infect their victims with terrible diseases.

Fledgling adventurers would do well to remember that it is impossible to trick a schir with an invisibility spell — and that it is best not to give it enough space for a charging attack...

Incubi and succubi
Incubi are born from the souls of sadists, sex criminals, and rapists.

Muscular and attractive humanoids with silky-smooth skin, curving horns, and wings — often decorated with piercing and tattoos — incubi prefer to act as advisors, executioners, and masters of torture to more powerful demons. However, that is not to say they shy away from battle, and the finesse with which they wield both weapons and magic makes them truly formidable opponents.

Incubi can easily assume the form of any humanoid of any gender, and thus make excellent spies and saboteurs.

Succubi are born from souls depraved by lust.

Their appearance is that of a gorgeous woman, whose demonic nature is reflected in their leathery wings, tail, and tiny horns.

Like incubi, they are not exactly fond of combat, as they prefer seducing mortals with their unholy gifts and sinful pleasures in order to bring them to their fall and inevitable demise. Although succubi and incubi share a fascination with sex and perversion, it is hard to mistake one for the other because of the differences in their methods of bringing societies to ruin — incubi act brutishly and aggressively, whereas succubi favor a softer, subtler approach.
Reviews of Wrath of the Righteous are already going up and it's doing well. We'll give you a full roundup when the game launches tomorrow.
 

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