Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Colony Ship Early Access Update: New Location - ECLSS

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,587
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio

The next location to be added to the Colony Ship Early Access build is the ECLSS, home to the ship's critical life support systems and the faction of cybernetically augmented monks who maintain them. The monks of House Ecclesiastes were described in a development update published back in 2018 which the update announcement largely rehashes, but it does include a few new screenshots as well.




The ECLSS (Environmental Control and Life Support System) is now available, bringing the number of locations to 8 out of 12.

When the Mutiny broke out, the Chief Technical Officer promptly sealed the ECLSS, declaring that neither side will use it in their war. Those who wished to leave were allowed to do so; the rest remained with CTO Miller, committed to supporting life on the Ship.

Miller knew that the warring factions would be coming for the ECLSS. They would want control, power over life and death on the Ship, something their enemies could never permit. The fight for ECLSS would make the fight for Mission Control look like a border skirmish, and Miller knew how it would end: with destruction of the Ship’s essential systems, the failure of the mission, the death of every man, woman, and child aboard the Ship. That, he could not permit.

The only hope lay in true independence. But how? They would need strength of body, to resist force. They would need strength of will, to live apart from all society. And they would need all the intelligence they could get, not only to maintain Ship systems put under terrible pressure by both the civil war and the mere passage of time, but also to navigate the Ship’s shifting politics. Outsiders would need to believe the inhabitants of ECLSS to be above petty human concerns; and inside, they would need to be above petty human limitations.

The answer lay buried in the Ship's databanks: augmentations meant only for the most extreme circumstances, for small or even individual deep-space maintenance missions, augmentations that would make a man more than a man, and less – able to survive alone, smart enough and strong enough to deal with any challenges that might arise on years-long expeditions.

These augmentations went beyond the artificial eyes and reinforced bones common to the Ship, and amounted to a fundamental reworking of the human body. Functions inessential for long space missions would be removed altogether, freeing the body’s resources for more practical needs.

With this transformation, the ECLSS crew would become what they needed to be: just as the God of Ecclesiastes was above human struggles for power, for fame, for wealth, so too would the superhumans of the ECLSS be above the Ship’s passing struggles, devoted solely to its survival. Outsiders would be able to see them as something other than a foe or friend; and they would have the strength to carry out the heavy task before them.​

The next update for Colony Ship will consist of new content for the Pit and is scheduled for late October, although I imagine that like this update it might be a bit late.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Infinitron dont you think that you hurt user engagement by posting news 11 days in past? Especially when they jump behind another news. As such people not relying on alerts in news section will likely to miss it - like non hardcore forum users or everyone when alerts in news section break again
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
teal and orange yay
draqness
probably can write me as some schizo who begins to believe that AoD was a more pleasing game to look at than this one.

but maybe c&c gonna be gut. an shooting ppl in the face with muh big pistol.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom