Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Broken Roads Developer Game Overview

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Broken Roads; Drop Bear Bytes; Versus Evil

The upcoming Australian post-apocalyptic RPG Broken Roads made an appearance during the latest Media Indie Exchange event this week. Narrated by game director Craig Ritchie, the three minute overview showcases how the game has evolved since it was announced back in 2019. As was already apparent in last year's Gamescom trailer, the visuals and overall production quality have received a serious upgrade. The game's turn-based combat system has been overhauled to fit with the new visual style and is no longer grid-based.


Broken Roads doesn't have a launch date yet but is scheduled for release sometime this year.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom