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- Jan 28, 2011
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Tags: Baldur's Gate 3; Larian Studios
https://store.steampowered.com/news/app/1086940/view/3897365207669541523
https://store.steampowered.com/news/app/1086940/view/3897365207669541523
Journey’s End: Playable Epilogues Are The Final Chapter In Your Adventure
Set at camp in High Hall, with a view overlooking the city, this new playable chapter takes place six months after the events of Baldur’s Gate 3’s story, and is accessible to all players by loading the game prior to the final fight.
Your epilogue is defined by you. This is the culmination of every choice and consequence that you’ve made since the very start of your adventure, a gigantic tree of permutations that leads to an opportunity to reflect on that journey before you say goodbye. For the writers of Larian, this “final goodbye” has resulted in some of the most complex writing in the game thus far, as it takes advantage of Baldur's Gate 3’s reactivity across the entire adventure.
You’ll experience new cinematics that reflect the arc of your story, reunite with your companions to reminisce and trade tales, read letters sent by old friends, and keep abreast of the latest Baldur’s Gate news with updates in the Baldur’s Mouth Gazette. Not sure where you put Scratch’s ball? You can play a game of fetch using the Astral Prism instead - the Forbidden Squeaky.
Though happy endings are never guaranteed, this final scene aims to bring closure to your personal story, based on your choices. It’s a tender moment to reflect on the last six months since you took on your final challenge, together as a team, as well as your chance to say goodbye before the credits roll.
What else can you expect here? Well, there’s new music from Bobby, brand new faces at camp, and a special cinematic ending for Gale and Lae’zel depending on your choices along the way.
Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust.
Origin characters have received new outfits for this final party, including Shadowheart, who is going for a kind of cute “they don’t even know I’m god’s favourite princess” party vibe.
As modelled by Astarion above, Orin’s outfit will now drop as loot and can be worn by anyone. And it’s dyeable in the colour of your choosing.
Experience Baldur’s Gate 3 Like Never Before In Honour Mode And Custom Mode
Alongside the new epilogue content come two new game modes, Honour Mode and Custom Mode.
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
Survive Honour Mode And Receive The Golden D20
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
The Golden D20 stands as a testament to your gaming skill, earning you such admiration that people may willingly kneel before you, offering to serve as a footrest while you continue your awesome pursuits of being a hardcore gamer.
Or Customise Your Gameplay Experience For A More Authentic Tabletop Experience
Those of you who aren’t gluttons for punishment (or perhaps want to push gameplay to its limits) may enjoy Custom Mode, a new game mode that allows you to pick and choose the type of experience best for you. With many options to pick from, a few favourites include the option to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style.
Other options in Custom Mode include Short Rests fully healing the party, as well as disabling Death Saving Throws, or even the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!
Set at camp in High Hall, with a view overlooking the city, this new playable chapter takes place six months after the events of Baldur’s Gate 3’s story, and is accessible to all players by loading the game prior to the final fight.
Your epilogue is defined by you. This is the culmination of every choice and consequence that you’ve made since the very start of your adventure, a gigantic tree of permutations that leads to an opportunity to reflect on that journey before you say goodbye. For the writers of Larian, this “final goodbye” has resulted in some of the most complex writing in the game thus far, as it takes advantage of Baldur's Gate 3’s reactivity across the entire adventure.
You’ll experience new cinematics that reflect the arc of your story, reunite with your companions to reminisce and trade tales, read letters sent by old friends, and keep abreast of the latest Baldur’s Gate news with updates in the Baldur’s Mouth Gazette. Not sure where you put Scratch’s ball? You can play a game of fetch using the Astral Prism instead - the Forbidden Squeaky.
Though happy endings are never guaranteed, this final scene aims to bring closure to your personal story, based on your choices. It’s a tender moment to reflect on the last six months since you took on your final challenge, together as a team, as well as your chance to say goodbye before the credits roll.
What else can you expect here? Well, there’s new music from Bobby, brand new faces at camp, and a special cinematic ending for Gale and Lae’zel depending on your choices along the way.
Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust.
Origin characters have received new outfits for this final party, including Shadowheart, who is going for a kind of cute “they don’t even know I’m god’s favourite princess” party vibe.
As modelled by Astarion above, Orin’s outfit will now drop as loot and can be worn by anyone. And it’s dyeable in the colour of your choosing.
Experience Baldur’s Gate 3 Like Never Before In Honour Mode And Custom Mode
Alongside the new epilogue content come two new game modes, Honour Mode and Custom Mode.
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
Survive Honour Mode And Receive The Golden D20
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
The Golden D20 stands as a testament to your gaming skill, earning you such admiration that people may willingly kneel before you, offering to serve as a footrest while you continue your awesome pursuits of being a hardcore gamer.
Or Customise Your Gameplay Experience For A More Authentic Tabletop Experience
Those of you who aren’t gluttons for punishment (or perhaps want to push gameplay to its limits) may enjoy Custom Mode, a new game mode that allows you to pick and choose the type of experience best for you. With many options to pick from, a few favourites include the option to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style.
Other options in Custom Mode include Short Rests fully healing the party, as well as disabling Death Saving Throws, or even the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!