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Game News Warhammer 40,000: Rogue Trader Ground Combat Guide

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,813
Location
Ommadawn
Why is there no animation for when enemies dodge attacks?

Is this 1980? Mathfinder games had it.

Hate how they're exposing all the formulas. Just promotes metafaggotry. I like figuring out how a game works..
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
Why is there no animation for when enemies dodge attacks?

Is this 1980? Mathfinder games had it.
A real deal-breaker. It's the current year, after all.

Hate how they're exposing all the formulas. Just promotes metafaggotry. I like figuring out how a game works..
Don't watch such videos then?

Though I guess it is a good sign that there is nothing substantial to complain about.
 
Joined
May 31, 2018
Messages
2,861
Location
The Present
Awesome update from Owlcat. Info on the mechanical aspects of the game is always what I'm most interested in. So far I like what I see.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,488
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Why is there no animation for when enemies dodge attacks?

Is this 1980?

I know right. Even NWN had it.
In fact, this is important because this is graphical gameplay feedback. You NEED unconscious feedback that in order to interact well with the game. Not even simply being provided numbers - that requires the consciousness/attention spent on looking at the numbers instead of playing the game.

Sim racing games take advantage of force feedback. Any action game needs good feedback because without it the action is.. more dull.

A game such as this Rogue Trader should have the "genre equivalent" of "force feedback."
 

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