Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: The Broken Hourglass
<a href=http://www.planewalkergames.com/content/view/32/46/>The Broken Hourglass</a> is a promising indie title, inspired by the Baldur's Gate series. We asked Jason Compton <a href=http://www.rpgcodex.com/content.php?id=135>a few questions</a> about the game:
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<blockquote>Augmenting the skills are traits, one-time purchases which enable new attack modes, or make a character better at managing the weight of his or her armor or weapons, or make certain types of attack more or less effective. Traits are point-buy and each has a unique cost, so no two traits are necessarily exactly alike or equivalent. We are presently planning to include negative traits as well, allowing you to "buy" points by taking a permanent hindrance. </blockquote>Negative traits are a great, but often overlooked feature. Definitely include them.
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<a href=http://www.planewalkergames.com/content/view/32/46/>The Broken Hourglass</a> is a promising indie title, inspired by the Baldur's Gate series. We asked Jason Compton <a href=http://www.rpgcodex.com/content.php?id=135>a few questions</a> about the game:
<br>
<br>
<blockquote>Augmenting the skills are traits, one-time purchases which enable new attack modes, or make a character better at managing the weight of his or her armor or weapons, or make certain types of attack more or less effective. Traits are point-buy and each has a unique cost, so no two traits are necessarily exactly alike or equivalent. We are presently planning to include negative traits as well, allowing you to "buy" points by taking a permanent hindrance. </blockquote>Negative traits are a great, but often overlooked feature. Definitely include them.
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