Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.gamespy.com>GameSpy</a> has also posted the <a href=http://pc.gamespy.com/pc/neverwinter-nights-ii/742925p1.html>initial impressions</a> of <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>, promising that the RPG fans won't be disappointed with the single-player campaign.
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<blockquote>Fans of games like Baldur's Gate and KotOR will be happy to know that the depth of character interaction found in those milestone RPGs is present in Neverwinter Nights 2 in top form. Through the expansive dialog options available in most interactions, you're able to role-play your character in a variety of ways -- principled, miscreant, reserved, rambunctious, or what have you. Also, depending on what "social" skills you choose -- such as bluff, diplomacy, or intimidation -- you can change the outcome of certain scenarios, to the extent that you can even bypass combat in many situations. What's more, most of the characters that you can enlist have stories and conflicts of their own, and depending on how much work you put towards nurturing your relationship with them, you can experience encounters and scenarios unique to them.</blockquote>Depth?
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<a href=http://www.gamespy.com>GameSpy</a> has also posted the <a href=http://pc.gamespy.com/pc/neverwinter-nights-ii/742925p1.html>initial impressions</a> of <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>, promising that the RPG fans won't be disappointed with the single-player campaign.
<br>
<br>
<blockquote>Fans of games like Baldur's Gate and KotOR will be happy to know that the depth of character interaction found in those milestone RPGs is present in Neverwinter Nights 2 in top form. Through the expansive dialog options available in most interactions, you're able to role-play your character in a variety of ways -- principled, miscreant, reserved, rambunctious, or what have you. Also, depending on what "social" skills you choose -- such as bluff, diplomacy, or intimidation -- you can change the outcome of certain scenarios, to the extent that you can even bypass combat in many situations. What's more, most of the characters that you can enlist have stories and conflicts of their own, and depending on how much work you put towards nurturing your relationship with them, you can experience encounters and scenarios unique to them.</blockquote>Depth?
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