Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Drakensang
We present you our <a href=http://www.drakensang.com/>Drakensang</a> <a href=http://www.rpgcodex.com/content.php?id=136>interview</a> with <b>Jan Lechner</b>, Project Lead, and <b>Bernd Beyreuther</b>, Creative Director.
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<blockquote><b>5. You've also mentioned that you feel that a "purely turn-based system only addresses a minority of today's RPG audience". Even though I agree with you 100%, unfortunately, here is a simple question: why? Do you feel that the era of turn-based RPGs is over and no TB game, no matter how successful it is, can bring it back? Or do you feel that a TB game simply can not be successful these days, at least not the way a Baldur's Gate-like game can?</b>
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Bernd Beyreuther: That is a good and very interesting question. I don’t think that a round-based RPG can not be a success, quite the opposite, I played “Advance Wars†obsessively for several weeks on my DS not long ago. I do believe that you can still make turn-based games that reach the masses. In fact, we are working on several concepts in this direction, especially with the new portable systems in mind.
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It is another question, whether an RPG that aims to captivate and entertain – which needs to have cinematic, dramatic, emotional aspects in addition to the rules and combat system – is well served by interruptions. I believe that the intellectual, pondering chess-like style of a TB game does not mix well with atmospheric elements, story and emotion, as it breaks the player’s immersion.</blockquote>
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<a href=http://www.rpgcodex.com/content.php?id=136>Read the rest here</a>
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We present you our <a href=http://www.drakensang.com/>Drakensang</a> <a href=http://www.rpgcodex.com/content.php?id=136>interview</a> with <b>Jan Lechner</b>, Project Lead, and <b>Bernd Beyreuther</b>, Creative Director.
<br>
<br>
<blockquote><b>5. You've also mentioned that you feel that a "purely turn-based system only addresses a minority of today's RPG audience". Even though I agree with you 100%, unfortunately, here is a simple question: why? Do you feel that the era of turn-based RPGs is over and no TB game, no matter how successful it is, can bring it back? Or do you feel that a TB game simply can not be successful these days, at least not the way a Baldur's Gate-like game can?</b>
<br>
<br>
Bernd Beyreuther: That is a good and very interesting question. I don’t think that a round-based RPG can not be a success, quite the opposite, I played “Advance Wars†obsessively for several weeks on my DS not long ago. I do believe that you can still make turn-based games that reach the masses. In fact, we are working on several concepts in this direction, especially with the new portable systems in mind.
<br>
<br>
It is another question, whether an RPG that aims to captivate and entertain – which needs to have cinematic, dramatic, emotional aspects in addition to the rules and combat system – is well served by interruptions. I believe that the intellectual, pondering chess-like style of a TB game does not mix well with atmospheric elements, story and emotion, as it breaks the player’s immersion.</blockquote>
<br>
<a href=http://www.rpgcodex.com/content.php?id=136>Read the rest here</a>
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