Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: SirTech; Wizardry 8
New to RPGs? Looking for a perfect gift for your Bar-Mitzvah? Tired of posting "recamend me a good gaem!" all over the internet? Well, look no further. Wizardry 8 is a perfect gift that just keeps on giving. Don't believe me? Read this <a href=http://www.rpgcodex.com/content.php?id=138>Wizardry 8 advertisement</a> and tell me it aint so.
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<blockquote>Factions. Your dealings with some of them can influence how you progress in the game, along with providing some different endgame slides. The two main ones are the T’Rang and the Umpani, who arrived on Dominus looking for the same as the party. Each side will have a score to settle with each other, as well as with the Dark Savant. Their missions range from diplomatic to covert to all out combat and will require you to investigate other factions and possibly exploit their weaknesses, then to report back. The final missions for each of these two factions will grow in complexity and one will take into account your past dealings with the faction that directly opposes the one you’ve been working for. One mission requires you to find a lost agent. When you do find him you’ll discover a plot that seriously affects both factions – but it’s up to you on how to decide. Do you inform both or do you continue working for one? Do you try to bring peace to both or will you keep serving your employers?</blockquote>They don't call it the tyranny of choices for nothing.
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New to RPGs? Looking for a perfect gift for your Bar-Mitzvah? Tired of posting "recamend me a good gaem!" all over the internet? Well, look no further. Wizardry 8 is a perfect gift that just keeps on giving. Don't believe me? Read this <a href=http://www.rpgcodex.com/content.php?id=138>Wizardry 8 advertisement</a> and tell me it aint so.
<br>
<br>
<blockquote>Factions. Your dealings with some of them can influence how you progress in the game, along with providing some different endgame slides. The two main ones are the T’Rang and the Umpani, who arrived on Dominus looking for the same as the party. Each side will have a score to settle with each other, as well as with the Dark Savant. Their missions range from diplomatic to covert to all out combat and will require you to investigate other factions and possibly exploit their weaknesses, then to report back. The final missions for each of these two factions will grow in complexity and one will take into account your past dealings with the faction that directly opposes the one you’ve been working for. One mission requires you to find a lost agent. When you do find him you’ll discover a plot that seriously affects both factions – but it’s up to you on how to decide. Do you inform both or do you continue working for one? Do you try to bring peace to both or will you keep serving your employers?</blockquote>They don't call it the tyranny of choices for nothing.
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