Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.eurogamer.net>Eurogamer</a> has posted a <a href=http://www.eurogamer.net/article.php?article_id=70413>review</a> of the latest Bethesda's instant-classic masterpiece, <a href=http://www.elderscrolls.com/home/home.htm>Knights of the Nine</a>. The score is 8/10, the readers' score is, of course, 9.2/10; and the verdict is "entertaining distraction".
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<blockquote>Oblivion divided opinion. Released in March to rapturous applause, it seemed as though Bethesda had driven Western RPG standards to new heights. Presented with a seemingly overwhelming array of choices, dwarfed by an enormous land to explore, besotted by lavish detail and beauty - Oblivion appeared to be the Goliath we'd been waiting for. Critics opened their arms and welcomed what they saw as the first of the truly next-generation games.
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Yet it seems one person's selling points were another's drawbacks. Overwhelming choice was narrowed to dull repetition, vast lands became laborious obstacles, and beauty was criticised for her performance. Apathy soon crept in, attentions turned elsewhere. Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?</blockquote>Now wouldn't it have been nice if the original review raised all those issues?
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<a href=http://www.eurogamer.net>Eurogamer</a> has posted a <a href=http://www.eurogamer.net/article.php?article_id=70413>review</a> of the latest Bethesda's instant-classic masterpiece, <a href=http://www.elderscrolls.com/home/home.htm>Knights of the Nine</a>. The score is 8/10, the readers' score is, of course, 9.2/10; and the verdict is "entertaining distraction".
<br>
<br>
<blockquote>Oblivion divided opinion. Released in March to rapturous applause, it seemed as though Bethesda had driven Western RPG standards to new heights. Presented with a seemingly overwhelming array of choices, dwarfed by an enormous land to explore, besotted by lavish detail and beauty - Oblivion appeared to be the Goliath we'd been waiting for. Critics opened their arms and welcomed what they saw as the first of the truly next-generation games.
<br>
<br>
Yet it seems one person's selling points were another's drawbacks. Overwhelming choice was narrowed to dull repetition, vast lands became laborious obstacles, and beauty was criticised for her performance. Apathy soon crept in, attentions turned elsewhere. Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?</blockquote>Now wouldn't it have been nice if the original review raised all those issues?
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