Diogo Ribeiro
Erudite
Tags: Bill Roper; Flagship Studios; Hellgate: London
<a href=http://www.shacknews.com/>Shacknews</a> has <a href=http://www.shacknews.com/onearticle.x/45282>reports</a> that <a href=http://www.flagshipstudios.com/>Flagship Studios</a>'s upcoming <a href=http://www.hellgatelondon.com/>Hellgate: London</a> will be subscription based.
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In addition to <a href=http://www.shacknews.com/onearticle.x/45262>yesterday's announcement</a> that Hellgate: London will be shipping in Summer 2007, developer Flagship Studios revealed this week that the game's multiplayer component is a subscription-based online service. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws significantly from massively multiplayer games, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay.
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Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
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Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.
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"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London.
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I think I'll cut my way through undead and demon hordes for free, thank you very much.
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Thanks, <b>baby arm</b>!
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Spotted at: <A HREF="http://www.shacknews.com/">Shacknews</A>
<a href=http://www.shacknews.com/>Shacknews</a> has <a href=http://www.shacknews.com/onearticle.x/45282>reports</a> that <a href=http://www.flagshipstudios.com/>Flagship Studios</a>'s upcoming <a href=http://www.hellgatelondon.com/>Hellgate: London</a> will be subscription based.
<br>
<br>
<blockquote>
<br>
In addition to <a href=http://www.shacknews.com/onearticle.x/45262>yesterday's announcement</a> that Hellgate: London will be shipping in Summer 2007, developer Flagship Studios revealed this week that the game's multiplayer component is a subscription-based online service. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws significantly from massively multiplayer games, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay.
<br>
<br>
Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
<br>
<br>
Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.
<br>
<br>
"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London.
<br>
</blockquote>
<br>
<br>
I think I'll cut my way through undead and demon hordes for free, thank you very much.
<br>
<br>
Thanks, <b>baby arm</b>!
<br>
Spotted at: <A HREF="http://www.shacknews.com/">Shacknews</A>