Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Neverwinter Nights 2 Version 1.04 English Beta released

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Tags: Neverwinter Nights 2; Obsidian Entertainment

<b>Nathaniel Chapman</b> of <a href=http://www.obsidianent.com/>Obsidian Entertainment</a> has <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=541644&forum=109&sp=0#4733273>announced </a>over at the Bioware forums that the <a href=http://nwn2.obsidian.net/support/patch_beta.html>1.04 English Beta</a> version of <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> is available. The patch handles several things, but here's the list of bug fixes:
<br>
<br>
<blockquote>
<br>
Bug Fixes
<br>
<br>
General
<br>
*The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
<br>
*Improvements have been made which reduce load times in some situations.
<br>
*The game will no longer crash when attempting to buy when on a blank page.
<br>
*The game's transition to Act 2 would very rarely fail to occur. This has been made more reliable.
<br>
<br>
DM Client
<br>
*DMs will no longer automatically run lore checks on acquired items.
<br>
*Feedback has been added for several DM abilities.
<br>
*DMs can now spawn items into containers.
<br>
*The DM Client should no longer crash on transition to large exterior areas.
<br>
<br>
Effects/Spells
<br>
*Wildshape and Elemental Shape are no longer dispellable.
<br>
*Balagar's Iron Horn radius reduced from 30 feet to 20 feet.
<br>
*Greater Fireburst will now do the correct amount of damage.
<br>
*Monks will no longer get their class AC Bonus while wearing armor or using a shield.
<br>
*Improved Reaction will now properly calculate uses per day.
<br>
*Characters with crossbows can now use Rapid Shot if they have Rapid Reload.
<br>
<br>
Items
<br>
*The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.
<br>
<br>
Toolset
<br>
*TRX files are now renamed when renaming their associated area.
<br>
</blockquote>
<br>
<br>
One small step for patches, one giant leap to compete with the original NWN in a long history of bug fixing.
<br>
<br>
Spotted at: <A HREF="http://nwn2.obsidian.net/support/patch_beta.html">Obsidian Entertainment Support Page</A>
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,746
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Fuck. Now I'll play NWN2 multiplayer in like 6 months or sth, since the Polish version is stuck at 1.02 (supposedly CDP and Obsidian did their jobs, but Atari's blocking the thing for a few weeks now, just to install copy protection).
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
I like the game so far. Haven't passed chapter 1 yet (I'm a Wow whore because Fallout has abandoned me...)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom