Diogo Ribeiro
Erudite
Tags: Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.xtreme-gamer.com/>Xtreme Gamer</a> has a <a href=http://www.xtreme-gamer.com/index.php?option=com_articles&id=8&aid=127>review</a> of that D&D slam dunk extraordinaire, <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>. The reviewer seems to have enjoyed the game, though he took the time to point out some of its negatives. Here's a bit about party AI:
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Unlike in the original campaign, you have complete control over all your party members, not just yourself. You have a wide range of default behaviors to set, if you prefer, but sometimes you want to control the stealth character – the AI handles beating on things pretty well. The fray waits for no man so the computer will happily give out orders while you send your main character into position. This is handy sometimes. The rogue will automatically move to disarm traps, for example. But it can often lead to frustration too, such as when the druid transforms into a badger, a form in which she can’t cast spells, or when your wizards and sorcerers aim their most powerful spells at the weakest monsters. You can always pause and give instructions, but this can seriously interfere with the flow of battle. A drag-select option, like in the old Baldur’s Gate games, would have been greatly appreciated, too. Instead, you are forced to click on the character portraits, drawing you out the game a little.
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Badgers suck anyway. How about turning into a goblin with a knack for crotch kicking?
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Thanks, <b>baby arm</b>!
<a href=http://www.xtreme-gamer.com/>Xtreme Gamer</a> has a <a href=http://www.xtreme-gamer.com/index.php?option=com_articles&id=8&aid=127>review</a> of that D&D slam dunk extraordinaire, <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>. The reviewer seems to have enjoyed the game, though he took the time to point out some of its negatives. Here's a bit about party AI:
<br>
<br>
<blockquote>
<br>
Unlike in the original campaign, you have complete control over all your party members, not just yourself. You have a wide range of default behaviors to set, if you prefer, but sometimes you want to control the stealth character – the AI handles beating on things pretty well. The fray waits for no man so the computer will happily give out orders while you send your main character into position. This is handy sometimes. The rogue will automatically move to disarm traps, for example. But it can often lead to frustration too, such as when the druid transforms into a badger, a form in which she can’t cast spells, or when your wizards and sorcerers aim their most powerful spells at the weakest monsters. You can always pause and give instructions, but this can seriously interfere with the flow of battle. A drag-select option, like in the old Baldur’s Gate games, would have been greatly appreciated, too. Instead, you are forced to click on the character portraits, drawing you out the game a little.
<br>
</blockquote>
<br>
<br>
Badgers suck anyway. How about turning into a goblin with a knack for crotch kicking?
<br>
<br>
Thanks, <b>baby arm</b>!