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Preview IGN previews Two Worlds

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
28,038
Tags: Two Worlds

<a href=http://xbox360.ign.com>IGN</a> has posted a <a href=http://xbox360.ign.com/articles/757/757994p2.html>Two Worlds preview</a>, based on watching a demo. Worth taking a look.
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<blockquote>While the level-up process and stat system doesn't appear to be as deep as those you'll find in Elder Scrolls games, it does have its own unique flair. Skills aren't improved through repetition, but rather through gaining training or knowledge in the game. For example, we saw a low level character talk to a stable owner and learn that one of his friends could teach you a thing or two about riding mounts. We found him and after talking to him gained a skill level for horseback riding. In this way, players will have to seek out the right people and places to improve their character rather than simply rubber banding a controller and making your character swim into a wall for several hours while you go to lunch (admit it, you did it in Oblivion).
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Skills don't appear stat based either, though the rep we spoke to couldn't confirm that. A first level horseback rider can use mounts, but can't get them to go into a full gallop. Gain a few more levels and you'll be able to fight from the back of whatever steed you've found, of which there will be five varieties including horses and giant lizards. Likewise, the lock picking skill improves your chances of opening each level of lock to a certain percentage, without any apparent wiggle room based on stats.
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Every item can be improved up to class five, so your mundane items from the beginning of the game won't be totally worthless as soon as you find a new replacement.
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Unlike many other games of this type, any alchemical ingredients can be mixed. If your alchemy skill is at a higher level, you'll get a stronger version of the same potion you would have made without the sweet skills.
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Here you can see your standing with various guilds and groups found throughout the game, which may be more important than you think. Obviously, having good standing with a group of people will give you access to more important and higher reward quests, but it doesn't stop there. If you don't have a good enough standing, you certainly won't get an audience with a king or leader. Waltzing into a castle to talk with one of them will get you attacked in short order. Some entire towns may end up becoming off access to you if your reputation precedes you and those manning the gates don't like the cut of your gib.
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<b>While the RPG aspects don't appear quite as deep as what we saw last year with Oblivion, Two Worlds is looking like a good candidate to deliver an epic game this spring.</b></blockquote>Not as deep? Everything that was listed in the preview is better and deeper than what Oblivion had to offer, but since you can play a lizard, it's obviously a superior RPG. Makes sense.
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Thanks, Wired Irony.
 

FrancoTAU

Cipher
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I still not crazy optimistic about this being anything other than an Oblivion clone. But still, this doesn't compute. What the hell does the author define as an RPG? OMG, you have to be a human in Fallout... it's not an RPG!!!
 

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Vault Dweller said:
Gain a few more levels and you'll be able to fight from the back of whatever steed you've found, of which there will be five varieties including horses and giant lizards.
This game is hopelessly dumbed down. :? i remember how back in the days of such classical rpg's as Oblivion you had to get of the horse and only then you could fight. But modern gamers don't care about such hardcore elements anymore, all they want is to mindlessly hack enemies from horseback... :?
 

Durwyn

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My interest level in Two Worlds goes up . If the oblivion fanboiz don't like it, I LOVE IT
 

Hazelnut

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UK
Hmm, some interest in there. Environmental interactivity, reputation with potential negative consequences and possibly an interesting skill development system. The stuff about fighting from horseback though... who are they trying to kid?? :roll: We're not that gullible, everyone knows it's not humanly possible.

Vault Dweller said:
Every item can be improved up to class five, so your mundane items from the beginning of the game won't be totally worthless as soon as you find a new replacement.

What? Who gives a shit, except for the fact that it seems artificial. Are we supposed to become so attached to our mundane starting items that we can't bear to part with them for superior items or something?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,038
Actually, I prefer systems that don't force you to hunt for a better "itam" with:
shitty sword -> poor sword -> sword -> awesome sword -> FF replica sword.

Granted, their crafting system sounds kinda dumb, but, hopefully, it will be better than nothing.
 

Sarvis

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Buffalo, NY
I thought console RPGs didn't count around here?

Oh well, you guys might be interested in the Gamespy review:

Although I didn't get to see it with my own eyes, chances will exist to change the setting forever. A certain city will ask you to repair its relations with another city, sending you as its envoy to seal an alliance. That city, depending on your relationships with the various powerful groups in the setting, might instead ask you to sabotage the first's defenses, leaving them open to a rapidly approaching influx of Orcs. Do so, and the Orcs have a good chance to conquer the first city, leaving it an Orc settlement for the rest of the game. Then, rather than your relationship with the original owners being your primary concern, your relationship with the Orcs takes over, even as your relationship with the second city is cemented. - http://xbox360.gamespy.com/xbox-360/two ... 332p1.html
 

Elwro

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Divinity: Original Sin Wasteland 2
I'm pretty sure 90% of the reviews will start with a "Of course, Two Worlds cannot be better than Oblivion" clause or similar.
 

Texas Red

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Messages
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"While the level-up process and stat system doesn't appear to be as deep as those you'll find in Elder Scrolls games"

God damnit, TES(by which I mean Oblivion because I assume he meant that as well) has the SHITIEST and the most simple character creation and development. Its beyond me to understand how somebody can like that bullcrap.
 

Durwyn

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Every next cRPG will be compared to Oblivion by IGN-style guys. This is the sadest thing in the world... first sign of apocalypse
 

Texas Red

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Messages
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Durwyn said:
Every next cRPG will be compared to Oblivion by IGN-style guys. This is the sadest thing in the world... first sign of apocalypse

Well, it was prophesised that there will be an anti christ and people would believe in it at first, only to see the misery and destruction in the end.
 

caliban

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The problem with TW developers is, they have some halfway decent ideas, but completely no vision of how the game should work in the end. Plus - only a couple of them are competent, and even they don't give a damn anymore.

I predict that the game will have several interesting points completely wasted by overall lack of coherent idea for a game (apart from "we want teh gaem to be an open-ended, next-gen experience, similar to Bethesda's award winning RPG Oblivion", apparently).
 

suibhne

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The author's idea of "RPGness" is so infantile that it's pretty tough to find much meaning in the preview. It looks potentially promising and potentially disappointing, but mostly I'm just left with the fact that the previewer is a moron.
 

Volourn

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"Actually, I prefer systems that don't force you to hunt for a better "itam" with:
shitty sword -> poor sword -> sword -> awesome sword -> FF replica sword."

Meh. I prefer a mix of the systems. Some items shoiuld be upgradeable via crafting or whatever while other items could have 'better versions' you can find.

You guys are too much into simple games. *yawn*
 

kingcomrade

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I think items should be static. I think all weapons should have their place depending on a number of traits. Cost vs Speed/Rate of Fire vs. Reach/Range(Accuracy) vs. Power vs Durability/Ammunition vs. Armor Penetration.

Some weapons will be better than others (because in the real world some weapons ARE better than others) by virtue of their qualities not of their arbitrary damage stat (in my mind most one-handed swords would do about the same damage, and actually I think the base D&D system represents that pretty well).

I liked Fallout's system, except for those times where it did fall for the shitty sword->poor sword etc. Like,
10mm->Deagle->14mm Pistol->.223 Pistol
.223 Rifle->Sniper Rifle (they shoot the same bullet, after all, and an accuracy bonus is already accounted for)
Shotgun->Combat Shotgun (same here, they both used 12g. shot)

And, of course, the odd man out, the Assault Rifle, was useless compared to the others, partly because of an ammunition bug, partly because it just sucked.
 

peak

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Meshuggah City
It could work as an action RPG. The developer is the same that made the Earth 21xx-series, right? Those games are very good, though completely different games. The thing that annoys me most about this game is the way the developers are hyping it.
 

Hazelnut

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Volourn said:
Meh. I prefer a mix of the systems. Some items shoiuld be upgradeable via crafting or whatever while other items could have 'better versions' you can find.

me too
 

caliban

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The developer is the same that made the Earth 21xx-series, right? Those games are very good, though completely different games.

Aye, but TopWare has been having "problems" for quite some time. It's like saying "hey, isn't IPLY the company that made Fallout? It was a very good game!".

TW is somewhat similar - most guys responsible for E 2140 and 2150 left the company, and those who stayed don't give a damn anyway. Every time I talk with them they seem to think the game will suck anyway. So who am I to argue :wink:
 

Diogo Ribeiro

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Lisboa, Portugal
Volourn said:
Meh. I prefer a mix of the systems. Some items shoiuld be upgradeable via crafting or whatever while other items could have 'better versions' you can find.

Definitely agree there, though I'm not sure that crafting is usually all it could be. The gathering of obvious items to produce one singular item often feels too static and there's not much in the way of variation that I've noticed, in Two Worlds or otherwise.
 

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