Diogo Ribeiro
Erudite
Tags: Bard's Tale (2005); Brian Fargo; InXile Entertainment
inXile's The Bard's Tale gets a Codexian <a href=http://www.rpgcodex.com/content.php?id=140>smackdown</a> for your reading pleasure. Bard lovers stay away.
<br>
<br>
<blockquote>
<br>
Unlike most other hack’n’slashers, The Bard’s Tale has no inventory to speak of nor does it have any loot that you can physically acquire from fallen enemies. All the items the Bard can acquire are either purchased at weapon stores and taverns, or handed out at several fixed points in the game’s story with the weaker equipment being automatically converted to the game’s currency. It's not hard to imagine some sort of brief setup on why this happens - considering the Bard's big mouth and penchant for making rash decisions, he might have angered some wizard or genie that made his desire for coin come true but at the expense of never being able to acquire items unless he spent the gold he cherished so much. But nothing ever explains the logic behind this quirky mechanic, ingame or otherwise. And since the Bard's equipment is improved once in a while by picking up better weapons and replacing the ones he has automatically with shinier and deadlier versions, why am still I finding poor weapons that are instantly changed to gold? Instead of just finding a ton of weapons the Bard won't equip and since automation was apparently a design goal, why not have enemies just drop gold right away? There's no point showing the player a weapon or item the Bard has picked up but won't be able to use. There could be a certain charm to the items you find on slain enemies but seeing Wolfs dropping the likes of picnic baskets and red hoods isn’t exactly pushing humor to new heights.
<br>
</blockquote>
<br>
<br>
Who would've thought loot in a hack'n'slasher was good?
inXile's The Bard's Tale gets a Codexian <a href=http://www.rpgcodex.com/content.php?id=140>smackdown</a> for your reading pleasure. Bard lovers stay away.
<br>
<br>
<blockquote>
<br>
Unlike most other hack’n’slashers, The Bard’s Tale has no inventory to speak of nor does it have any loot that you can physically acquire from fallen enemies. All the items the Bard can acquire are either purchased at weapon stores and taverns, or handed out at several fixed points in the game’s story with the weaker equipment being automatically converted to the game’s currency. It's not hard to imagine some sort of brief setup on why this happens - considering the Bard's big mouth and penchant for making rash decisions, he might have angered some wizard or genie that made his desire for coin come true but at the expense of never being able to acquire items unless he spent the gold he cherished so much. But nothing ever explains the logic behind this quirky mechanic, ingame or otherwise. And since the Bard's equipment is improved once in a while by picking up better weapons and replacing the ones he has automatically with shinier and deadlier versions, why am still I finding poor weapons that are instantly changed to gold? Instead of just finding a ton of weapons the Bard won't equip and since automation was apparently a design goal, why not have enemies just drop gold right away? There's no point showing the player a weapon or item the Bard has picked up but won't be able to use. There could be a certain charm to the items you find on slain enemies but seeing Wolfs dropping the likes of picnic baskets and red hoods isn’t exactly pushing humor to new heights.
<br>
</blockquote>
<br>
<br>
Who would've thought loot in a hack'n'slasher was good?