Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,049
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.1up.com>1UP</a> has posted a <a href=http://www.1up.com/do/previewPage?cId=3157026&sec=PREVIEWS>Shivering Isles preview</a>:
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<blockquote>As if grappling with the Prince of Destruction wasn't enough, Sheogorath--the Daedric Prince of Madness--needs a hero.</blockquote>No kidding. Didn't see that coming.
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<blockquote>"Basically, there's an impending threat to Sheogorath's realm, and because of the nature of that threat, he needs a mortal's help," explains Shivering Isles' lead designer Mark Nelson. "Players will need to rise in the ranks of the Court of Madness in order to earn the respect of the citizens of the Shivering Isles and eventually repel the threat."</blockquote>Because the citizens are too proud to accept help from someone they don't respect. :honorblade:
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<blockquote>Adolescent power fantasy redux? Maybe not. While Nelson admits you'll still engage in a healthy amount of "find this" and "kill that"--"Let's face it," he argues...</blockquote>Every time a Bethesda developer says "let's face it", you know you are in for a treat. "Let's face it - when you talk about ranged combat in an RPG, you're talking about bows. - Gavin Legolas Carter". Anyway, where were we?
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<blockquote>"Let's face it," he argues, "The Lord of the Rings was really just one big FedEx quest."--the ambience sounds delightfully demented. </blockquote>Yep. Even Fallout is a FedEx game. "Bring me a waterchip!" How lame! Of course, one may argue that there is a significant difference between an overarching complex "FedEx" quest requiring countless quests/adventures to advance the storyline from point A to point Z, and Bethesda's "take this item and fast-travel it from point A to point B for a reward and new rank"...
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://www.1up.com>1UP</a> has posted a <a href=http://www.1up.com/do/previewPage?cId=3157026&sec=PREVIEWS>Shivering Isles preview</a>:
<br>
<br>
<blockquote>As if grappling with the Prince of Destruction wasn't enough, Sheogorath--the Daedric Prince of Madness--needs a hero.</blockquote>No kidding. Didn't see that coming.
<br>
<br>
<blockquote>"Basically, there's an impending threat to Sheogorath's realm, and because of the nature of that threat, he needs a mortal's help," explains Shivering Isles' lead designer Mark Nelson. "Players will need to rise in the ranks of the Court of Madness in order to earn the respect of the citizens of the Shivering Isles and eventually repel the threat."</blockquote>Because the citizens are too proud to accept help from someone they don't respect. :honorblade:
<br>
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<blockquote>Adolescent power fantasy redux? Maybe not. While Nelson admits you'll still engage in a healthy amount of "find this" and "kill that"--"Let's face it," he argues...</blockquote>Every time a Bethesda developer says "let's face it", you know you are in for a treat. "Let's face it - when you talk about ranged combat in an RPG, you're talking about bows. - Gavin Legolas Carter". Anyway, where were we?
<br>
<br>
<blockquote>"Let's face it," he argues, "The Lord of the Rings was really just one big FedEx quest."--the ambience sounds delightfully demented. </blockquote>Yep. Even Fallout is a FedEx game. "Bring me a waterchip!" How lame! Of course, one may argue that there is a significant difference between an overarching complex "FedEx" quest requiring countless quests/adventures to advance the storyline from point A to point Z, and Bethesda's "take this item and fast-travel it from point A to point B for a reward and new rank"...
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>