Diogo Ribeiro
Erudite
Tags: BioWare; Jade Empire
<a href=http://www.gamespy.com>Gamespy</a> has written a <a href=http://pc.gamespy.com/pc/jade-empire/767644p2.html>review</a> for that gook brawler with dialogue and a lesbian twist, <a href=http://jade.empire.com>Jade Empire<a>. A <b>4/5</b> rating lands on <a href=http://www.bioware.com>Bioware</a>'s title, but it's not without some flaws:<blockquote>
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Late in the game, the player is presented with one extremely important choice that will determine the fate of the Jade Empire. After completing the "Open Palm" route, I carefully tried to adhere to the "Closed Fist" approach, threading my way through the game's dialogue and choosing whatever came closest to the "tough love" philosophy. This was reflected in a nearly complete Closed Fist meter, but when I decided to restore the harmonic balance of the Empire at the end, the meter shot up to just short of a perfect Open Palm rating, and I got the "good" ending and postscripts. How could that one choice obliterate all the monstrous deeds I had done to get to that point? Ultimately, it made all the choices I had made in the game feel meaningless; I did replay and make a different choice to get the "bad" ending, but by that point it felt hollow.
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</blockquote>Why wasn't this a concern with Throne of Bhaal and Knights of the Old Republic? Both games suffered from this.
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Thanks, <b>Greatatlantic</b>!
<a href=http://www.gamespy.com>Gamespy</a> has written a <a href=http://pc.gamespy.com/pc/jade-empire/767644p2.html>review</a> for that gook brawler with dialogue and a lesbian twist, <a href=http://jade.empire.com>Jade Empire<a>. A <b>4/5</b> rating lands on <a href=http://www.bioware.com>Bioware</a>'s title, but it's not without some flaws:<blockquote>
<br>
Late in the game, the player is presented with one extremely important choice that will determine the fate of the Jade Empire. After completing the "Open Palm" route, I carefully tried to adhere to the "Closed Fist" approach, threading my way through the game's dialogue and choosing whatever came closest to the "tough love" philosophy. This was reflected in a nearly complete Closed Fist meter, but when I decided to restore the harmonic balance of the Empire at the end, the meter shot up to just short of a perfect Open Palm rating, and I got the "good" ending and postscripts. How could that one choice obliterate all the monstrous deeds I had done to get to that point? Ultimately, it made all the choices I had made in the game feel meaningless; I did replay and make a different choice to get the "bad" ending, but by that point it felt hollow.
<br>
</blockquote>Why wasn't this a concern with Throne of Bhaal and Knights of the Old Republic? Both games suffered from this.
<br>
<br>
Thanks, <b>Greatatlantic</b>!