Diogo Ribeiro
Erudite
Tags: Bethesda Softworks; Fallout 3
The No Mutants Allowed folks <a href=http://www.nma-fallout.com/forum/viewtopic.php?t=35688>report</a> that our friend Todd Howard has given up some of his precious time developing <a href=http://fallout.bethsoft.com/>cool Xbox 360 action titles</a> for an interview over at Next Generation. While the piece is titled <a href=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5093&Itemid=2>Facing Fallout</a>, there's not actually much about it:<blockquote>Characteristically, Bethesda isn’t saying much about the game itself but Howard is happy to talk about the company’s approach to the problem of bringing a classic franchise into a development environment where original IP has generally held sway.
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“We had known that Fallout had been left behind (when Interplay went bust). The developers were saying ‘we’re really interested in doing something with this IP’ so the business people came back six months later and handed it over saying ‘have fun’. We liked the previous games, but we really loved the world. It’s so unique we were really excited about the idea of working on it.â€</blockquote>Nothing says "Fallout fan" like implying the setting was more important than the gameplay.
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Spotted at: <A HREF="http://www.nma-fallout.com/">No Mutants Allowed</A>
The No Mutants Allowed folks <a href=http://www.nma-fallout.com/forum/viewtopic.php?t=35688>report</a> that our friend Todd Howard has given up some of his precious time developing <a href=http://fallout.bethsoft.com/>cool Xbox 360 action titles</a> for an interview over at Next Generation. While the piece is titled <a href=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5093&Itemid=2>Facing Fallout</a>, there's not actually much about it:<blockquote>Characteristically, Bethesda isn’t saying much about the game itself but Howard is happy to talk about the company’s approach to the problem of bringing a classic franchise into a development environment where original IP has generally held sway.
<br>
<br>
“We had known that Fallout had been left behind (when Interplay went bust). The developers were saying ‘we’re really interested in doing something with this IP’ so the business people came back six months later and handed it over saying ‘have fun’. We liked the previous games, but we really loved the world. It’s so unique we were really excited about the idea of working on it.â€</blockquote>Nothing says "Fallout fan" like implying the setting was more important than the gameplay.
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Spotted at: <A HREF="http://www.nma-fallout.com/">No Mutants Allowed</A>