Diogo Ribeiro
Erudite
Tags: Silverfall
<a href=http://play.tm/>Play</a> has written up a review of Kyiv’s Games and Monte Cristo's steampunk<i>ish</i> action RPG, <a href=http://www.silverfall-game.com/en/>Silverfall</a>. I'm sorry, did I said review? I meant <a href=http://play.tm/story/10033>beatdown</a>:<blockquote>You control your character via the mouse, using a point and click method to move around while the camera can be controlled by either pushing the mouse to the sides of the screen or using the arrow keys. It's a system that works fine, although as ever point and click movement in a 3D world leads to the inevitable, albeit occasional, path finding issues. The real problems arise when you factor in that to attack an enemy you, yep you guessed it, point and click on them, meaning that in the heat of battle a misplaced click will send your plucky character happily wandering into the midst of the enemy horde rather than keeping his distance and lobbing fireballs at them as you intended. It's not even like enemies have the good grace to simply stand still while you attack them, meaning a left click that resulted in a deadly sweep of your blade a split second ago next time results in you walking casually into the path of the swirling axe of doom. You do of course use the right mouse button for combat as well and can also map some attacks to the keyboard which cuts down on the problem a bit but manually changing the controls to one's far less intuitive feels a lot like working round the game's design flaws which is really something that should have been done before you paid for it. Frustratingly it's a problem that Monte Cristo clearly recognised at some point in development, one section in the tutorial actually includes the warning 'click carefully to avoid accidental movement' or words to that effect.</blockquote>But Paul, Monte Cristo <a href=http://www.silverfall-game.com/en/20070402-1200.php>released an editor</a> so you could fix the game!
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Spotted at: <A HREF="http://play.tm/">Play</A>
<a href=http://play.tm/>Play</a> has written up a review of Kyiv’s Games and Monte Cristo's steampunk<i>ish</i> action RPG, <a href=http://www.silverfall-game.com/en/>Silverfall</a>. I'm sorry, did I said review? I meant <a href=http://play.tm/story/10033>beatdown</a>:<blockquote>You control your character via the mouse, using a point and click method to move around while the camera can be controlled by either pushing the mouse to the sides of the screen or using the arrow keys. It's a system that works fine, although as ever point and click movement in a 3D world leads to the inevitable, albeit occasional, path finding issues. The real problems arise when you factor in that to attack an enemy you, yep you guessed it, point and click on them, meaning that in the heat of battle a misplaced click will send your plucky character happily wandering into the midst of the enemy horde rather than keeping his distance and lobbing fireballs at them as you intended. It's not even like enemies have the good grace to simply stand still while you attack them, meaning a left click that resulted in a deadly sweep of your blade a split second ago next time results in you walking casually into the path of the swirling axe of doom. You do of course use the right mouse button for combat as well and can also map some attacks to the keyboard which cuts down on the problem a bit but manually changing the controls to one's far less intuitive feels a lot like working round the game's design flaws which is really something that should have been done before you paid for it. Frustratingly it's a problem that Monte Cristo clearly recognised at some point in development, one section in the tutorial actually includes the warning 'click carefully to avoid accidental movement' or words to that effect.</blockquote>But Paul, Monte Cristo <a href=http://www.silverfall-game.com/en/20070402-1200.php>released an editor</a> so you could fix the game!
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Spotted at: <A HREF="http://play.tm/">Play</A>