Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Chris Avellone; Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.guardian.co.uk>Guardian</a> has posted a rather boring <a href=http://technology.guardian.co.uk/online/insideit/story/0,,2070645,00.html>interview</a> with Chris Avellone.
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<blockquote><b>Any specific feature [of the toolset] of which you're particularly proud?</b>
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I think the water. It's great, because while our coder was working on the water, he made sure that all the variables about the water can be tweaked by the designer. For example, if you remove the choppiness, slow its rate down to a crawl, make it very viscous, and put on a molten-red texture, then you've got lava.</blockquote>Really? Awesome.
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<a href=http://www.guardian.co.uk>Guardian</a> has posted a rather boring <a href=http://technology.guardian.co.uk/online/insideit/story/0,,2070645,00.html>interview</a> with Chris Avellone.
<br>
<br>
<blockquote><b>Any specific feature [of the toolset] of which you're particularly proud?</b>
<br>
<br>
I think the water. It's great, because while our coder was working on the water, he made sure that all the variables about the water can be tweaked by the designer. For example, if you remove the choppiness, slow its rate down to a crawl, make it very viscous, and put on a molten-red texture, then you've got lava.</blockquote>Really? Awesome.
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