Spazmo
Erudite
Tags: Elder Scrolls III: Bloodmoon
<a href="http://www.game-over.net">GameOver</a> has reviewed the latest expansion pack for Morrowind, <a href="http://www.elderscrolls.com/index.php">Bloodmoon</a>. They give it a solid 87%.
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<blockquote>Werewolves are one of the new additions to Solstheim. And like the other diseases that plague Vvanderfell, the weary hero of Morrowind and Tribunal must catch it and then overcome it. Catching the disease is similar to becoming a vampire. You're ostracized when people find out your identity, which begins to happen when the sun goes down. The few NPCs that roam around provide a source of food until you break the curse. Like vampirism, you're able to refuse a cure for this disease when the opportunity presents itself. You're free to return to Vvanderfell to finish your Tribunal and Morrowind quests using your new identity, although it will most likely be more difficult and time-consuming; that is, if you want to quest without leaving a wake of destruction behind you like Godzilla.</blockquote>
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Personally, I think a werewolf Godzilla is a <i>brilliant</i> idea.
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>.
<a href="http://www.game-over.net">GameOver</a> has reviewed the latest expansion pack for Morrowind, <a href="http://www.elderscrolls.com/index.php">Bloodmoon</a>. They give it a solid 87%.
<br>
<br>
<blockquote>Werewolves are one of the new additions to Solstheim. And like the other diseases that plague Vvanderfell, the weary hero of Morrowind and Tribunal must catch it and then overcome it. Catching the disease is similar to becoming a vampire. You're ostracized when people find out your identity, which begins to happen when the sun goes down. The few NPCs that roam around provide a source of food until you break the curse. Like vampirism, you're able to refuse a cure for this disease when the opportunity presents itself. You're free to return to Vvanderfell to finish your Tribunal and Morrowind quests using your new identity, although it will most likely be more difficult and time-consuming; that is, if you want to quest without leaving a wake of destruction behind you like Godzilla.</blockquote>
<br>
<br>
Personally, I think a werewolf Godzilla is a <i>brilliant</i> idea.
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>.