Spazmo
Erudite
Tags: Restricted Area
<a href="http://www.rpgvault.ign.com">RPGVault</a> has posted their <a href="http://rpgvault.ign.com/articles/428/428817p1.html?fromint=1">first article</a> in a series about <a href="http://www.master-creating.de">master creating</a>'s cyberpunk action RPG, <a href="http://www.ra2083.de">Restricted Area</a>. This one is about physics in the game.
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<blockquote>When working on the physics, our main goal was to create a more realistic experience than in other action-RPGs, mainly to avoid graphic bugs and clipping problems. The result is very nice. A good example is the empty bullet casings; they fly off your gun, throw a shadow on the floor and jump around, with the floor material determining the sound and behaviour. If you stand near a wall, they don't fly through it but jump off the wall - physically correctly. The bullet itself leaves a mark in the wall (if you hit one) - a mark that won't disappear just because you wait a few seconds or shot some more times.</blockquote>
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Realistic physics or eye candy? You be the judge.
<a href="http://www.rpgvault.ign.com">RPGVault</a> has posted their <a href="http://rpgvault.ign.com/articles/428/428817p1.html?fromint=1">first article</a> in a series about <a href="http://www.master-creating.de">master creating</a>'s cyberpunk action RPG, <a href="http://www.ra2083.de">Restricted Area</a>. This one is about physics in the game.
<br>
<br>
<blockquote>When working on the physics, our main goal was to create a more realistic experience than in other action-RPGs, mainly to avoid graphic bugs and clipping problems. The result is very nice. A good example is the empty bullet casings; they fly off your gun, throw a shadow on the floor and jump around, with the floor material determining the sound and behaviour. If you stand near a wall, they don't fly through it but jump off the wall - physically correctly. The bullet itself leaves a mark in the wall (if you hit one) - a mark that won't disappear just because you wait a few seconds or shot some more times.</blockquote>
<br>
<br>
Realistic physics or eye candy? You be the judge.