Diogo Ribeiro
Erudite
Tags: Neverwinter Nights 2; Obsidian Entertainment
There's a new beta patch available for <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>, bumping it to version 1.06. You can consult patch notes in <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=563372&forum=109&sp=30>this thread</a> at the official forums, along with links for the patch itself and the rollback. Here's a short list of fixes:<blockquote>General
<br>
<br>
--“Greater Weapon Specialization (Light Hammer)†will no longer show up as “Greater Weapon Specialization (Flail)â€
<br>
--The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir <module name>
<br>
--<i>Specular Lighting has been improved. Shiny objects should now look better than before.</i>
<br>
--Trees and Objects that fade no longer lose their directional light shadow when faded out.
<br>
<br>
Scripting
<br>
<br>
--ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
<br>
--EffectHeal() can now restore the HP of doors and placeables.
<br>
--SetTrapActive() now works on Doors and Placeables as well as triggers.
<br>
--SetOrientOnDialog() now functions properly.
<br>
--ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
<br>
<br>
<br>
Effects/Spells/Domains
<br>
<br>
--Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
<br>
--Energy Drain no longer allows a saving throw.
<br>
--The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.</blockquote>Shine on, you buggy game you.
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<br>
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Spotted at: <A HREF="http://nwn2forums.bioware.com/">NWN2 forums</A>
There's a new beta patch available for <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a>, bumping it to version 1.06. You can consult patch notes in <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=563372&forum=109&sp=30>this thread</a> at the official forums, along with links for the patch itself and the rollback. Here's a short list of fixes:<blockquote>General
<br>
<br>
--“Greater Weapon Specialization (Light Hammer)†will no longer show up as “Greater Weapon Specialization (Flail)â€
<br>
--The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir <module name>
<br>
--<i>Specular Lighting has been improved. Shiny objects should now look better than before.</i>
<br>
--Trees and Objects that fade no longer lose their directional light shadow when faded out.
<br>
<br>
Scripting
<br>
<br>
--ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
<br>
--EffectHeal() can now restore the HP of doors and placeables.
<br>
--SetTrapActive() now works on Doors and Placeables as well as triggers.
<br>
--SetOrientOnDialog() now functions properly.
<br>
--ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
<br>
<br>
<br>
Effects/Spells/Domains
<br>
<br>
--Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
<br>
--Energy Drain no longer allows a saving throw.
<br>
--The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.</blockquote>Shine on, you buggy game you.
<br>
<br>
<br>
Spotted at: <A HREF="http://nwn2forums.bioware.com/">NWN2 forums</A>