Diogo Ribeiro
Erudite
Tags: Jeff Vogel; Spiderweb Software
<a href=http://www.spiderwebsoftware.com/>Spiderweb Software</a> has announced on their site that <a href=http://www.spiderwebsoftware.com/blades/opensource.html>the source code for Blades of Exile has been released</a>:<blockquote>In 1997, Spiderweb Software released one of our most successful and popular games: Blades of Exile for Windows and Macintosh. Part of the award-winning Exile series, Blades of Exile wasn't just a game, it was an adventure construction kit. In addition to the three large adventures the game came with, you could download dozens of free, entertaining scenarios on our web site. And, if you were ambitious, you could even make your own adventure and share it with the world.
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Now, ten years later, Blades of Exile is old. Very old. Recent developments in both the Macintosh and Windows sides of things have left the game no longer functioning. We don't want the game to die, though. Too many people put too much time into making adventures to let their work disappear forever.
<br>
<br>
Therefore, we have released the source code (along with all necessary support files, graphics files, sound effects, etc.) for the Windows and Macintosh versions of Blades of Exile to the world. Do what you want with it (within the sensible legal guidelines described in the license), and have fun.</blockquote>You can read the rest of the page, as well as download the source code.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://www.spiderwebsoftware.com/>Spiderweb Software</a> has announced on their site that <a href=http://www.spiderwebsoftware.com/blades/opensource.html>the source code for Blades of Exile has been released</a>:<blockquote>In 1997, Spiderweb Software released one of our most successful and popular games: Blades of Exile for Windows and Macintosh. Part of the award-winning Exile series, Blades of Exile wasn't just a game, it was an adventure construction kit. In addition to the three large adventures the game came with, you could download dozens of free, entertaining scenarios on our web site. And, if you were ambitious, you could even make your own adventure and share it with the world.
<br>
<br>
Now, ten years later, Blades of Exile is old. Very old. Recent developments in both the Macintosh and Windows sides of things have left the game no longer functioning. We don't want the game to die, though. Too many people put too much time into making adventures to let their work disappear forever.
<br>
<br>
Therefore, we have released the source code (along with all necessary support files, graphics files, sound effects, etc.) for the Windows and Macintosh versions of Blades of Exile to the world. Do what you want with it (within the sensible legal guidelines described in the license), and have fun.</blockquote>You can read the rest of the page, as well as download the source code.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>