Diogo Ribeiro
Erudite
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
Eurogamer has interviewed Feargus Urquhart of <a href=http://www.obsidianent.com/>Obsidian Entertainment</a> about the upcoming Neverwinter Nights 2 expansion, Mask of the Betrayer. It focuses on balance, compromising between source material and the game engine, companions and the Epic levels which will be featured. And it seems no matter how far Feargus and company run, they can't escape Planescape: Torment's ghost as comparisons are present in the <a href=http://www.eurogamer.net/article.php?article_id=76840&page=1>interview</a>:<blockquote>One similarity to the previously mentioned Planescape Torment is that rather than having a mass of companions, there's fewer who are more detailed. "We have come up with a whole new cast of companions that both use some of the new races and classes that we are putting in the expansion and really fit within the setting of Mask of the Betrayer," he says, "But, we have also changed their focus a bit. Instead of much of the story depending on certain companions like in NWN2, in the expansion you have much more freedom to have who you want in the party, or no one in the party." Feargus' personal favourite? "I really like One of Many. I kind of look at him like Morte from Torment's evil step brother and I think it's really cool how you get him into your party."</blockquote>It's too bad this was only a consideration for the expansion since from what I hear, it would have been welcomed in the original.
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Spotted at: <A HREF="http://www.eurogamer.net">Eurogamer</A>
Eurogamer has interviewed Feargus Urquhart of <a href=http://www.obsidianent.com/>Obsidian Entertainment</a> about the upcoming Neverwinter Nights 2 expansion, Mask of the Betrayer. It focuses on balance, compromising between source material and the game engine, companions and the Epic levels which will be featured. And it seems no matter how far Feargus and company run, they can't escape Planescape: Torment's ghost as comparisons are present in the <a href=http://www.eurogamer.net/article.php?article_id=76840&page=1>interview</a>:<blockquote>One similarity to the previously mentioned Planescape Torment is that rather than having a mass of companions, there's fewer who are more detailed. "We have come up with a whole new cast of companions that both use some of the new races and classes that we are putting in the expansion and really fit within the setting of Mask of the Betrayer," he says, "But, we have also changed their focus a bit. Instead of much of the story depending on certain companions like in NWN2, in the expansion you have much more freedom to have who you want in the party, or no one in the party." Feargus' personal favourite? "I really like One of Many. I kind of look at him like Morte from Torment's evil step brother and I think it's really cool how you get him into your party."</blockquote>It's too bad this was only a consideration for the expansion since from what I hear, it would have been welcomed in the original.
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Spotted at: <A HREF="http://www.eurogamer.net">Eurogamer</A>