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Development Info Restricted Area developer diary #3 at RPGDot

Spazmo

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Nov 9, 2002
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Tags: Restricted Area

<a href="http://www.rpgdot.com">RPGDot</a> has posted the <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=666&sid=35d37350464828dbbae980e04c612b21">third developer diary</a> by everybody's favorite German, <b>Jan Beuck</b>.
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<blockquote>Carl is delivering the RPGVault article for next week...exemplary! Leonid is still not getting on with the city. Martin is improving the level editor and is working on the first mission. And I? I make a new animation, a spider-like creature crawling down the wall and a disgusting, fat cyber-zombie dying. I have received encouraging critics for my death animations in my younger days already. One commentary for a freeware game for kids was "Don´t download this if you are a Christian!". I can only hope, that I have not unlearned anything, but the basics for all dying animations are the motion capturing software anyway...for humans at least. When it comes to four- (or more-)legged beasts, you still have to do it yourself.</blockquote>
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Gotta love those flying spider chunks. And if you want to talk with Jan himself, just hang around our forums.
 

chrisbeddoes

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Oct 22, 2002
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RPG land
It is actually is the first because the other two were too short.
I love his writing english style . It is as good as mine.


I liked it anyways.
 

EEVIAC

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Mar 30, 2003
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I say use the same translator Jan. Native english speakers generally only become precious about the english language when other native english speakers get things horribly wrong.
 

Jed

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Nov 3, 2002
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Tech Bro Hell
As a child of Asian cinema, I say we native speakers make great allowances for those of other cultures who create great art.
 

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