Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Depths of Peril
<a href=http://www.rpgwatch.com>RPG Watch</a> has posted a <a href=http://www.rpgwatch.com/show/article?articleid=52&ref=0&id=249>preview</a> of <a href=http://www.soldak.com/content/blogcategory/17/30/>Depth of Peril</a>, an action indie RPG with a strategy twist. The preview is good, but not nearly as good as the upcoming Codex preview, because Dhruin's character is a warrior lamely named Darian, while my character is a female rogue named Sexy. 'Nuff said.
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<blockquote>Undertaking quests and adventuring is a major part of the gameplay and this aspect is essentially a standard hack’n’slash action/RPG. In some ways I was reminded of FATE – a starting town, a randomly generated world, random quests and robust hack’n’slash action – but then imagine a sort of multiplayer twist, where the point of adventuring is competing against others to build resources before taking them out.
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This is the key innovation with Depths of Peril - the competition and interaction with the other covenants. Each of the NPC heroes from the other factions goes out and actively adventures in the gameworld to improve their position. You’ll come across them out in the field (especially in the beginning when everyone hits the starter areas around the same time), see them in town talking to the traders and be able to influence relationships with them by trading, paying or demanding tributes and creating alliances or declaring war. The world is also dynamic, with various events cropping up.</blockquote>Discuss.
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<a href=http://www.rpgwatch.com>RPG Watch</a> has posted a <a href=http://www.rpgwatch.com/show/article?articleid=52&ref=0&id=249>preview</a> of <a href=http://www.soldak.com/content/blogcategory/17/30/>Depth of Peril</a>, an action indie RPG with a strategy twist. The preview is good, but not nearly as good as the upcoming Codex preview, because Dhruin's character is a warrior lamely named Darian, while my character is a female rogue named Sexy. 'Nuff said.
<br>
<br>
<blockquote>Undertaking quests and adventuring is a major part of the gameplay and this aspect is essentially a standard hack’n’slash action/RPG. In some ways I was reminded of FATE – a starting town, a randomly generated world, random quests and robust hack’n’slash action – but then imagine a sort of multiplayer twist, where the point of adventuring is competing against others to build resources before taking them out.
<br>
<br>
This is the key innovation with Depths of Peril - the competition and interaction with the other covenants. Each of the NPC heroes from the other factions goes out and actively adventures in the gameworld to improve their position. You’ll come across them out in the field (especially in the beginning when everyone hits the starter areas around the same time), see them in town talking to the traders and be able to influence relationships with them by trading, paying or demanding tributes and creating alliances or declaring war. The world is also dynamic, with various events cropping up.</blockquote>Discuss.
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