Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Depths of Peril
<a href=http://pc.gamezone.com>Game Zone</a> has posted an <a href=http://pc.gamezone.com/news/07_26_07_12_31PM.htm>interview</a> with Steven Peeler, <a href=http://www.soldak.com/>Depth of Peril</a>'s lead designer:
<br>
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<blockquote><b>What niche do you think this game fills? What type of gamer will it appeal to?</b>
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I think we will appeal to action-RPG players mostly that want some more depth than the typical offering. There is way more going on in Depths of Peril than most action RPGs. There are multiple covenants fighting for dominance using diplomacy, wars, raids, and alliances. The world is very dynamic and changes based on the actions of the character, the other covenants, and even the monsters. There is also a huge backstory so even the history of the world is fairly deep.</blockquote>Let's hope that Steven will get bored with action RPGs one day and make a proper RPG.
<br>
<br>
<a href=http://pc.gamezone.com>Game Zone</a> has posted an <a href=http://pc.gamezone.com/news/07_26_07_12_31PM.htm>interview</a> with Steven Peeler, <a href=http://www.soldak.com/>Depth of Peril</a>'s lead designer:
<br>
<br>
<blockquote><b>What niche do you think this game fills? What type of gamer will it appeal to?</b>
<br>
<br>
I think we will appeal to action-RPG players mostly that want some more depth than the typical offering. There is way more going on in Depths of Peril than most action RPGs. There are multiple covenants fighting for dominance using diplomacy, wars, raids, and alliances. The world is very dynamic and changes based on the actions of the character, the other covenants, and even the monsters. There is also a huge backstory so even the history of the world is fairly deep.</blockquote>Let's hope that Steven will get bored with action RPGs one day and make a proper RPG.
<br>
<br>