Diogo Ribeiro
Erudite
Just when you thought it was safe to read the Codex, Role-Player blinds us with yet another long-winded <i>arrgh!</i>ticle about computer role-playing games based on his industry expertise as a couch potato. This time, the infidel demands we lay down our weapons against the mainstream invaders and sell our babies into slavery! Oh, and there's some words in there too:
Awarding his "ideas" with 2 out of 5 Goatses just doesn't cut it anymore. For the good of the people, Role-Player must be stopped!
Unlike physical stats, which can be fitted into the system through much more meaningful ways even if they can succumb to the same issues, social stats like Intelligence and Charisma cause more problems than those they set out to solve for a very simple reason. You can not force players to role-play their stats, and you can't force those stats to help players role-play. This dredges up an earlier point – the absence of a direct mental link between player and character ends up rendering the adherence to social stats trite and ineffective. In the long run, the impact of mental and social stats that limit a character's progress becomes either negligible or a hassle since you can not code personality traits the player does not have the ability to play nor can you give gamers a personality trait they have no idea of how to role-play. And in terms of how storylines are advanced, this causes a great rift as well considering many times players can see right through plot twists or narrative directions before the characters do.
With that said... Get rid of Intelligence and Charisma as a play mechanic that influences dialogue.
Awarding his "ideas" with 2 out of 5 Goatses just doesn't cut it anymore. For the good of the people, Role-Player must be stopped!