MadMaxHellfire
Arcane
I've been reading some ruleset lately, and noticed that all of those using any kind of d100 go for "1-100". 1-100 means that you could roll just the tens die but one roll out of five makes the system shit bricks, because a 0 is a success 9 out of 10 times when it doesn't turn into catastrophe, while a 9 is catastrophic 9 times out of ten when it doesn't turn into a simple failure and everyone can breathe again.
I get the suspense and all, but 0-99 means that a 0 is always happiness and 9 always sadness, with the units die rolled only, sometimes, 1 time out of 10 just for fine tuning, speeding time spent doing nothing by a lot.
I'm not even sure it's done for the uncertainty because I noticed how during the years more and more games with lighter and lighter systems have been invented (which was that one? "Love vs Laser"?), to me it feels more like the monkeys and the banana on the ladder "things are done this way, don't question them".
If you tell me "I always roll them both" I just don't believe you. You'd be spending half the session asking "which one was tens again?".
Which one do you prefer? Can you see any other dis/advantage of any of these systems I missed?
I get the suspense and all, but 0-99 means that a 0 is always happiness and 9 always sadness, with the units die rolled only, sometimes, 1 time out of 10 just for fine tuning, speeding time spent doing nothing by a lot.
I'm not even sure it's done for the uncertainty because I noticed how during the years more and more games with lighter and lighter systems have been invented (which was that one? "Love vs Laser"?), to me it feels more like the monkeys and the banana on the ladder "things are done this way, don't question them".
If you tell me "I always roll them both" I just don't believe you. You'd be spending half the session asking "which one was tens again?".
Which one do you prefer? Can you see any other dis/advantage of any of these systems I missed?