Spazmo
Erudite
Tags: Dungeon Siege: Legends of Aranna; Gas Powered Games
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have posted the <a href=http://rpgvault.ign.com/articles/434/434865p1.html>first</a> in a series of developer diaries about the upcoming expansion to <a href=http://www.dungeonsiege.com>Dungeon Siege</a>, <b>Legends of Aranna</b>.
<br>
<br>
<blockquote>We are currently nearing the phase in development often called beta. The team is working long hours, and the game is shaping up beautifully. The two major goals on our plate right now are to balance the difficulty and to tease out every last bit of the story. We're adding in the last bits of dialogue and working on our cinematics to bring the player deeper and deeper into the world of Dungeon Siege. In the next instalment of this diary, we'll dive into the details of some of our favorite features, and talk about how we expanded the already rich set of magical spells and strove to deepen the tactics of spellcasting while simultaneously streamlining its mechanics!</blockquote>
<br>
<br>
Gas Powered Games: Somehow making streamlining a bad thing. Sitting around while the AI tells your characters to cast spells screams tactics to me!
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have posted the <a href=http://rpgvault.ign.com/articles/434/434865p1.html>first</a> in a series of developer diaries about the upcoming expansion to <a href=http://www.dungeonsiege.com>Dungeon Siege</a>, <b>Legends of Aranna</b>.
<br>
<br>
<blockquote>We are currently nearing the phase in development often called beta. The team is working long hours, and the game is shaping up beautifully. The two major goals on our plate right now are to balance the difficulty and to tease out every last bit of the story. We're adding in the last bits of dialogue and working on our cinematics to bring the player deeper and deeper into the world of Dungeon Siege. In the next instalment of this diary, we'll dive into the details of some of our favorite features, and talk about how we expanded the already rich set of magical spells and strove to deepen the tactics of spellcasting while simultaneously streamlining its mechanics!</blockquote>
<br>
<br>
Gas Powered Games: Somehow making streamlining a bad thing. Sitting around while the AI tells your characters to cast spells screams tactics to me!