Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Hellgate's Marksman class at GameSpot

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios; Hellgate: London

<a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6180065&mode=previews>Hellgate preview</a>, describing the Marksman class in details:
<br>
<br>
<blockquote>There are six character classes to choose from in Hellgate, ranging from blademasters (futuristic knights armed with high-tech swords) to summoners that summon magical minions to battle the enemy. In an earlier preview, we checked out the engineer class, which is one of the two hunter classes in the game. Hunters are armed with firearms and high-tech gear, and they wouldn't feel too out of place in a normal action shooter. This time around, we played as a marksman, which is the other hunter class. The difference is that while the engineer gets to play with a lot of cool toys, such as robotic droids and bots, it comes at a price in firepower. The marksman, on the other hand, is a pure shooter and has skills that are geared toward making the class more lethal in combat. These include the ability to throw grenades, make ricochet shots, use a beacon to highlight the weaknesses in a target's defense, call down napalm strikes, and much more.</blockquote>Also, here is a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6178797&mode=previews>quest-related interview</a>, if you missed it:
<br>
<br>
<blockquote>Anyway, story quests are entirely unique. They are coded to offer experiences that may include minigames, special scenarios and/or events, environment alterations, and scripts not found in template quests. For instance, we have a story quest that lets players control a giant robot. We even have story quests that see the player leaping into the mind of a madman, chasing demons through supernatural rifts, delving the depths of an ever-darkening crypt, assembling a gibbering monkeylike demon from various gruesome pieces, shooting down a massive airborne demon with heavy weaponry, and even participating in several minigames modeled after popular competitive multiplayer modes like king of the hill, domination, and tug of war.</blockquote>Sounds like fun. I'll definitely get it when it's out.
<br>
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
Every time that I see this game, it looks really repetitive and boring. I'll probably be ignoring it.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
The CGI videos were kind of interesting, but actual gameplay video looked incredibly duıll and crappy.

That reminded me again of Hellgate Moscow, ie. Metro 2033 - Last Refuge. It lookes more interesting than this.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Hellgate London is a rogue with procedural quests. I always enjoyed the random quests in Diablo and how they would appear in unpredictable places. Not as good as Daggerfall template quests which also morphs into different role characters and objectives, but still very refreshing.

This kind of quests are great for role-playing as new quests can be granted based on how he played the previous quests and how he decided to finish those quests. Effectively this is the technique to create dynamic stories.

It would be possible for the player to create his own story as long as these quest templates have different endings in HL, but this game is only a rogue so they don't have to do this.
 

Ion Flux

Savant
Joined
Jul 13, 2005
Messages
1,301
Location
Up way, way past my bedtime.
Project: Eternity
Is this game first-person or isometric? Gamespot has it listed as FPP and has FP screens, but the recent gameplay vids I've seen show it as isometric. Was this a development shift missed by both me and Gamespot?
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
It's supposed to be first person and/or third person. The first person mode is mainly to accommodate the hunter class as they use a lot of ranged weaponry but even then it can be played in third person. Gamer's preference.

Definitely not a game for most of the members here. "Grindfest" and "repetitive" is pretty much the response I expected. Still this game is right up my alley and I'll be getting it as soon as it comes out.
 

Ion Flux

Savant
Joined
Jul 13, 2005
Messages
1,301
Location
Up way, way past my bedtime.
Project: Eternity
Lemunde said:
It's supposed to be first person and/or third person. The first person mode is mainly to accommodate the hunter class as they use a lot of ranged weaponry but even then it can be played in third person. Gamer's preference.

Definitely not a game for most of the members here. "Grindfest" and "repetitive" is pretty much the response I expected. Still this game is right up my alley and I'll be getting it as soon as it comes out.

I see. Well if they can make it as fun to play as the Diablo series, It's likely to obtain a following. Personally, I can't tell if it will be fun past the first couple of hours. If what eleander says is true, it could be worthwhile.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I haven't noticed that it can be played with overview camera. All is not lost perhaps, as far as enjoyable-grinding potential goes.

edit: But it still sucks if you just have to switch to 1st / 3rd person follow up camera to shoot flying things. They could just add some on/off toggle or hold-down key to toggle between aiming land and airborne enemies.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom