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Development Info Restricted Area Peek of the Week #7 at RPGVault

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Master Creating; Restricted Area

<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have put up their <a href=http://rpgvault.ign.com/articles/435/435438p1.html?fromint=1>seventh article</a> about the game <a href=http://www.ra2083.com>Restricted Area</a>. This one is a piece of a FAQ that will soon be put up at the official Restricted Area website (linked above).
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<blockquote>What is the expected gameplay time?
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The game has been designed for hundreds of hours of gameplay, provided by the interesting character development and the unlimited number of locations and sub-quests. However, if you don't do any sub-quests, you will need about 15 hours per character to solve the main mission.
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Are there different difficult levels?
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No. The game adjusts the difficulty though a new system. Your character has a reputation value that decides how challenging the missions are that the NPCs offer you.</blockquote>
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Dynamic missions and stuff does make for more gameplay, but also for more monotonous gameplay. We'll have to wait and see how this one turns out. But hey, it can't be any worse than <a href=http://rpgcodex.com/content.php?id=43>Harbinger</a>, right?
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Harbinger could've been good if devs put some thought into combat, with more weapons, explosions, interactive enviroments and some tactics into it.
But, hey, you cant have everything, right?
Its just silly when you have a combat intensive game and the combat itself really sucks.
Like in Lionheart.
Zax was much better.
 

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