Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
<a href=http://www.totalvideogames.com>TVG</a> has posted a timely <a href=http://www.totalvideogames.com/articles/Fallout_3_-_First_Look_12322.htm>preview</a> of the Fallout 3 demo:
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<blockquote>Bethesda certainly haven't forgotten where the series came from though as Pete Hines, Vice President of Public Relations and Marketing at Bethesda, told TVG:
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"<u>The original Fallout games are primarily what we're trying to replicate as much as we can</u>, and we're trying to bring as much of that as possible into Fallout 3 to make it a true Fallout game. The kinds of things we've focused on are the tone, theme, settings, characters, story, dialogue and the kind of humour they had; things like that.
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The weapons throughout Fallout 3 are rated with certain attributes: how much damage per second (that's a new one on us to!) they can inflict ...</blockquote>Very Fallout-y. Good job!
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<a href=http://www.totalvideogames.com>TVG</a> has posted a timely <a href=http://www.totalvideogames.com/articles/Fallout_3_-_First_Look_12322.htm>preview</a> of the Fallout 3 demo:
<br>
<br>
<blockquote>Bethesda certainly haven't forgotten where the series came from though as Pete Hines, Vice President of Public Relations and Marketing at Bethesda, told TVG:
<br>
<br>
"<u>The original Fallout games are primarily what we're trying to replicate as much as we can</u>, and we're trying to bring as much of that as possible into Fallout 3 to make it a true Fallout game. The kinds of things we've focused on are the tone, theme, settings, characters, story, dialogue and the kind of humour they had; things like that.
<br>
...
<br>
The weapons throughout Fallout 3 are rated with certain attributes: how much damage per second (that's a new one on us to!) they can inflict ...</blockquote>Very Fallout-y. Good job!
<br>
<br>