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Interview Mysteries of Westgate Q&A at GameBanshee

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Neverwinter Nights 2: Mysteries of Westgate

<a href=http://www.gamebanshee.com>GameBanshee</a> has posted an <a href=http://www.gamebanshee.com/interviews/mysteriesofwestgate1.php>interview</a> with Alan Miranda, one of the founders of <a href=http://www.ossianstudios.com/>Ossian Studios</a> developing Mysteries of Westgate.
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<blockquote><b>Can you give us a brief introduction to what gamers should expect from your Mysteries of Westgate module?</b>
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In Mysteries of Westgate, you start off your adventure after arriving by ship to the infamous city of Westgate, a metropolis along the Dragon Coast where anyone is tolerated, even the vilest of monsters, so long as they have the gold to spend. You are here to seek answers for a mask you have found, which has inflicted a curse upon you. As a result, the terrible nightmares that you endure are slowly crushing your spirit, but no matter how you try to rid yourself of it, the mask always returns. The item in question is, in fact, a symbol of the Night Masks, a thieves’ guild in Westgate. But this is no petty guild of thieves – it is far more powerful and far more evil than that...
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<b>How many new classes, feats, skills, spells, and items can we expect to see in Mysteries of Westgate? Will you be expanding on the epic level support introduced in Mask of the Betrayer, or are you focusing on the first twenty character levels only?</b>
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Atari’s directive to us when we first began the project was to make it “custom content light,” so we intentionally made the focus the adventure itself, and spent a lot of time crafting the best experience possible. The character starts at level 8 at the beginning of the adventure, and ends at around level 14 by the end. Although we didn’t include new classes or feats, we did add some new creatures, a new tileset, new placeables, and plenty of new music to the game!</blockquote>Yay for the 8-14 lvls thing!
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
This is also a more or less interesting q & answer for fans of MotB

GB: Mask of the Betrayer had less of a focus on combat than the original Neverwinter Nights 2 did. Would you say that Mysteries of Westgate will follow in this same direction or can we expect a lot of confrontation in the adventure pack?

Alan: I think we’ve done a very good job balancing between both the role-playing and combat aspects in MoW. We definitely don’t focus “a lot” on confrontation, and I would have to say that things are scaled a bit more towards role-playing, with lots of interactions with NPCs and objects. There are many instances where players are given choices of how to deal with challenges, not all of which require combat, such as sneaking past a confrontation or talking your way out of it. However, we have plenty of challenging battles with nasty creatures that players have never seen before in a Neverwinter game, so don’t put away that sword just yet.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
I really hope this thing will be good. Personally I really like the level range and the fact that it's a city adventure.

You're doing a good job at GameBanshee Brother None. Btw, do you play NWN2/MotB?
 

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