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Interview Our Broken Hourglass interview

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: The Broken Hourglass

I decided to try something different and instead of asking 10-15 unconnected questions, I asked Jason Compton, the lead designer of <a href=http://www.planewalkergames.com/>The Broken Hourglass</a> only 3 questions, but studied his answers under a microscope.
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<blockquote><b>The difference is, dungeons tend to be more a bit exciting than storefronts and residences. Anyway, what do you have in the urban dungeon department? Discovering a well hidden, ancient door in some basement leading into unknown darkness somehow sounds more exciting then discovering a cave in the middle of nowhere, so tell us all about it.</b>
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There are three sequences in the main game which could be considered "urban dungeons." One is the old caverns beneath the Arena, where forgotten rubbish—and the occasional forgotten monster—is discarded. Another is an ancient tomb, cracked open by diggers hoping to tunnel their way out of the city. The creator of the tomb is still down there, so you can ask him all about how it was built, if you don't mind the smell. The third is a sequence which takes the player through a long-forgotten and roundabout path between two city districts, including a trip through the buried catacombs and a sewer system. The endgame also has aspects of "urban dungeon." All three certainly have their share of combat challenges, but the tomb and the catacombs sequences in particular are much more of a balanced adventure than a monster-bashing crawl.</blockquote><a href=http://www.rpgcodex.net/content.php?id=164>Click here to read the rest</a>, or if you've never heard about the game before, start with our first, <a href=http://www.rpgcodex.net/content.php?id=135>introductory interview</a>.
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Joined
Feb 19, 2005
Messages
4,638
Strap Yourselves In Codex+ Now Streaming!
So VD did you and the other staff members come to agreement and you're back as a newsposter/content provider/mod/(admin?) or is this just the last piece you wanted to contribute before giving up the job for good?

I hope the former is true and not the latter...
 

Globbi

Augur
Joined
Jan 28, 2007
Messages
342
Noo, we need you to write reviews at least, you were going to write one for the Witcher.


I'm looking forward to BH but this interview isn't too interesting.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Someone should post a Vault Dweller appreciation thread where we celebrate his leave as an admin. I don't mean celebrate they kicked him out, but rather, last honours and that. Like the pension party you throw for a too old police chief who is retiring.

I am serious!

Nice interview.
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
Vault Dweller said:
The last piece. My gift to the good people of the Codex. :lol:

I truly hope that You are either kidding or toying with us... Please think it over, calm down, for Heaven's sake...
You are the beating heart of the Codex.
 

[Jez]

Novice
Joined
Apr 12, 2006
Messages
77
I think I have, what happened?

Good interview made me more interested in the game.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
Vault Dweller, i really liked this interview.
Very good take on actual example and consequences.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Urban dungeons are cool, as long as they don't defy believability too much (a twenty-level sewer with a gigantic cultist temple and lich lair underneath a bustling city is a bit hard to swallow, even in a fantasy game). The stuff the mentioned in the interview reminds me of the 'ole "Go down to the cellar and get your own wine" scenario from a certain RPG from way way back. I guess some things never get old! :)

Sorry to see you stop posting VD. Are you sure you won't do the occasional Bethesda-abusing rant every now and then?
 

Keldorn

Scholar
Joined
Jun 28, 2007
Messages
867
Hmmmmm. A party-based, isometric CRPG with lots of varied dialogue.



Keldorn = Happy Hippocamper.
 

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