Elwro
Arcane
Tags: Avernum 5; Jeff Vogel; Spiderweb Software
<A HREF"=http://rpgvault.ign.com/">RPG Vault</A> has a new <A HREF="http://rpgvault.ign.com/articles/836/836947p1.html">interview</A> with Jeff Vogel, this time concerning <A HREF="http://www.avernum.com/avernum5/index.html">Avernum 5</A>, "the middle game in Spiderweb Software's second trilogy" - which means we'll see Avernum 6 someday.<blockquote>The gameworld has a lot of different sections, each with its own distinct environment, characters and situations. For example, one region is controlled by the Anama, a strange faith that has decided magic is evil and dangerous, and must be resisted. They will attempt to get you to join. Of course, you can, thus giving you a different, interesting and very optional route through the game.</blockquote>Such features are always commendable in an RPG, even if Vogel's games are so huge that when the thought of replaying them comes into your mind, there's usually a new one around.<blockquote>Because of the new battle discipline system, training your mages in the battle skills can be quite helpful. Warriors, on the other hand, can be much more effective with a little magical training.
<br>
(...)You learn battle disciplines by increasing your battle skills. This system is completely new to Avernum 5. Basically, they buff the warrior or cause the next blow to harm the target in a special way. Each causes fatigue for several turns, during which time you can't use another discipline. They can be used to improve all attacks, including missiles and spells. Thus, every character can benefit from training in the martial skills.</blockquote>If this really works, it's a good enhancement of the character system. In previous games developing your characters became a no-brainer after a while since e.g. spellcasters really didn't need to improve attributes or skills not connected with magic.
<br>
<br>
We should expect the Windows version of the game to be released around February 2008.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<A HREF"=http://rpgvault.ign.com/">RPG Vault</A> has a new <A HREF="http://rpgvault.ign.com/articles/836/836947p1.html">interview</A> with Jeff Vogel, this time concerning <A HREF="http://www.avernum.com/avernum5/index.html">Avernum 5</A>, "the middle game in Spiderweb Software's second trilogy" - which means we'll see Avernum 6 someday.<blockquote>The gameworld has a lot of different sections, each with its own distinct environment, characters and situations. For example, one region is controlled by the Anama, a strange faith that has decided magic is evil and dangerous, and must be resisted. They will attempt to get you to join. Of course, you can, thus giving you a different, interesting and very optional route through the game.</blockquote>Such features are always commendable in an RPG, even if Vogel's games are so huge that when the thought of replaying them comes into your mind, there's usually a new one around.<blockquote>Because of the new battle discipline system, training your mages in the battle skills can be quite helpful. Warriors, on the other hand, can be much more effective with a little magical training.
<br>
(...)You learn battle disciplines by increasing your battle skills. This system is completely new to Avernum 5. Basically, they buff the warrior or cause the next blow to harm the target in a special way. Each causes fatigue for several turns, during which time you can't use another discipline. They can be used to improve all attacks, including missiles and spells. Thus, every character can benefit from training in the martial skills.</blockquote>If this really works, it's a good enhancement of the character system. In previous games developing your characters became a no-brainer after a while since e.g. spellcasters really didn't need to improve attributes or skills not connected with magic.
<br>
<br>
We should expect the Windows version of the game to be released around February 2008.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>