Elwro
Arcane
Tags: Jason Anderson
I know we normally don't report pieces titled "[company] MMORPG Interview", but I'm sure we should make an exception here. <a href="http://www.gamebanshee.com">GameBanshee</a> managed to score an <a href="http://www.gamebanshee.com/interviews/interplaymmorpg1.php">interview</a> with Jason Anderson. While the main topic was to be the unannounced Fallout MMORPG, the only new info related to this is that "Interplay is working on one MMO", which - if it entails "Interplay is not working on two MMOs" - contradicts previous <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16236">information</a> from Gamasutra. Here's a snippet:<blockquote>GB: In your opinion, do MMOs have the future?
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Jason: I feel that MMOs are definitely here to stay. They are the thing right now and, in my opinion, they are fun. That is the bottom line with a game. Is it fun?
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The MMO genre has made it through the fad or passing phase stage and is still around. Whether it will continue in the same form in the future has yet to be seen, but right now MMOs are out there en masse. In contrast, single player CRPGs are slim to none in development and even games that are touting themselves as being CRPGs have turned into action heavy adventure games. And yes, I know V:TM - Bloodlines was one of those - it was built on a shooter engine and we built it to play to the engine's strengths. Plus, I had my heart set on the Vampire vs. Hunters multiplayer part of the game, which sadly never happened.
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Personally, I believe it is just part of a cycle. One day in the future, some small team, probably an indie developer, will turn out some type of classic RPG that gets everyone's attention. There will be some technology or new innovation that will make it oh so cool and CRPGs will pop back onto the radar and everyone will start making them again. Game development, like many other things, runs in cycles. We just have to wait for it.</blockquote>Read the whole thing <a href="http://www.gamebanshee.com/interviews/interplaymmorpg1.php">here</a>.
I know we normally don't report pieces titled "[company] MMORPG Interview", but I'm sure we should make an exception here. <a href="http://www.gamebanshee.com">GameBanshee</a> managed to score an <a href="http://www.gamebanshee.com/interviews/interplaymmorpg1.php">interview</a> with Jason Anderson. While the main topic was to be the unannounced Fallout MMORPG, the only new info related to this is that "Interplay is working on one MMO", which - if it entails "Interplay is not working on two MMOs" - contradicts previous <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16236">information</a> from Gamasutra. Here's a snippet:<blockquote>GB: In your opinion, do MMOs have the future?
<br>
<br>
Jason: I feel that MMOs are definitely here to stay. They are the thing right now and, in my opinion, they are fun. That is the bottom line with a game. Is it fun?
<br>
<br>
The MMO genre has made it through the fad or passing phase stage and is still around. Whether it will continue in the same form in the future has yet to be seen, but right now MMOs are out there en masse. In contrast, single player CRPGs are slim to none in development and even games that are touting themselves as being CRPGs have turned into action heavy adventure games. And yes, I know V:TM - Bloodlines was one of those - it was built on a shooter engine and we built it to play to the engine's strengths. Plus, I had my heart set on the Vampire vs. Hunters multiplayer part of the game, which sadly never happened.
<br>
<br>
Personally, I believe it is just part of a cycle. One day in the future, some small team, probably an indie developer, will turn out some type of classic RPG that gets everyone's attention. There will be some technology or new innovation that will make it oh so cool and CRPGs will pop back onto the radar and everyone will start making them again. Game development, like many other things, runs in cycles. We just have to wait for it.</blockquote>Read the whole thing <a href="http://www.gamebanshee.com/interviews/interplaymmorpg1.php">here</a>.