Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview CD Projekt interview at The Witcher France

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: CD Projekt; Witcher, The

<a href=http://www.thewitcherfrance.com>The Witcher France</a>, a French <a href=http://www.thewitcher.com>The Witcher</a> fansite, has <a href=http://www.thewitcherfrance.com/viewtopic.php?f=8&t=502#p5926>interviewed</a> <a href=http://www.cdprojekt.com>CD Projekt</a> about Atari, multiplayer, MMO and console plans, as well as the Djinni toolset.
<br>
<blockquote>
<br>
<b>3. Do you plan to implement a multiplayer option, like in some other RPGs, or a co-operative mode? If this is not the case, we&#8217;d like to know what are the problems or difficulties which prevent you from doing it.</b>
<br>
<br>
Right now implementation of any form of multiplayer mode is not taken under consideration. Multiplayer games require a slightly different approach, not mentioning the technical changes that would have to be done to our engine. It is hard to imagine a world populated by "Geralts" or even by a large number of witchers, who are relicts of the past and almost an extinct profession. On the other hand implementing something like Diablo II or Neverwinter Night, where a player can choose from various races and professions is nearly impossible in The Witcher's world - it just doesn't fit. On the other hand we are aware that interacting with other players is very important and fun. In my opinion the best way to allow that is to implement some kind of co-operative mode (like in Gears of War for example), but this is a question for the future.</blockquote>
<br>
You can read more (in both French and English) <a href=http://www.thewitcherfrance.com/viewtopic.php?f=8&t=502#p5926>here</a>.
<br>
Spotted at: <A HREF="http://www.thewitcherfrance.com">The Witcher France</A>
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
Multiplayer Witcher. Gee that's a great idea. Somebody needs to do something about this horrible glut of single player, story-driven Western RPGs. :roll:
 

Hümmelgümpf

Arbiter
Joined
Jun 17, 2007
Messages
2,949
Location
St. Petersburg, Russia
3. Do you plan to implement a multiplayer option, like in some other RPGs, or a co-operative mode? If this is not the case, we’d like to know what are the problems or difficulties which prevent you from doing it.
The way the question is asked implies that the only possible reason behind the absence of multiplayer are technical difficulties. MMOs make people dumb.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,349
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Lestat said:
3. Do you plan to implement a multiplayer option, like in some other RPGs, or a co-operative mode? If this is not the case, we’d like to know what are the problems or difficulties which prevent you from doing it.
The way the question is asked implies that the only possible reason behind the absence of multiplayer are technical difficulties. MMOs make people dumb.

"I want to impress my friends with my awesome combat skills while I'm playing online! Lulz!"

Holy crap, this is the dumbest question ever. Sounds like "Why does it have no multiplayer? Are you too dumb to make multiplayer? Lol, even the original NWN has multiplayer."
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
There's a further comment by Katarzyna Kuczyńska at The Witcher forum:

The biggestproblem with MMO in The Witcher's world is the difficulty of making it realistic. In WoW you've got dozens of heroes, running around and trying to save the world, everybody completing the same missions and killing every boss billions of times. In a cartoon-like world that we have in WoW it is acceptable, but IMHO in The Withcer's world it would be a disaster. To make a decent MMO, we would have to develope a completely new approach to the MMO's, one that would fit to a mature and realistic world. As I said - a question for the future.

As for the co-operative mode, the problem is different - we would have to design our story in a complete different way. I don't say it's impossible, it just requires time and lots of creative thinking :) I hope that this is a challenge that we'll take one day, but anything I can tell for sure.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
Do you plan to implement a multiplayer option, like in some other RPGs

Wow, that's a stupid thing to ask. I wouldn't be suprised if it was gamespot or any other game portal, but it's Witcher fansite
 

Madman

Novice
Joined
Nov 29, 2007
Messages
76
I guess they've started after release... If they'd been following The Witcher for at least year, ther wouldn't be such questions i guess.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom