Spazmo
Erudite
Tags: Temple of Elemental Evil
<a href=http://www.gamesdomain.com>GamesDomain</a> have written a <a href=http://www.gamesdomain.com/gdreview/zones/reviews/pc/sep03/templevil.html>review</a> of <a href= http://www.troikagames.com>Troika</a>'s <a href=http://www.greyhawkgame.com>Temple of Elemental Evil</a>. It mostly mirrors the praise and complaints we've been hearing so far: really great combat and implementation of 3.5E D&D rules but lackluster story and some odd design decisions. There's some flat-out silly stuff, though...
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<blockquote>Recent computer RPGs like the Baldur's Gate series and Neverwinter Nights, while strongly based on the traditional pen-and-paper Dungeons and Dragons rules, all made quite a number of alterations to the core rules. They had their reasons, too, as a complete interpretation would probably put off a lot of casual players. Undaunted by these concerns, Troika has made the brave move of bringing the newly published 3.5 edition D&D rules to the PC without adulteration. They've also converted a classic first-edition module, The Temple of Elemental Evil, to these new rules.</blockquote>
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It's a strange, strange world where faithfully re-creating the actual rules of the game is a "brave move". I'm also stunned at this idea that D&D is some unfathomably complex game. It's not. The d20 system is extremely simple. The rulesets used in games like <a href=http://blizzard.com/diablo2/>Diablo II</a> or <a href=http://www.interplay.com/fallout/index.html>Fallout</a> are way trickier to understand and yet nobody complained about them.
<a href=http://www.gamesdomain.com>GamesDomain</a> have written a <a href=http://www.gamesdomain.com/gdreview/zones/reviews/pc/sep03/templevil.html>review</a> of <a href= http://www.troikagames.com>Troika</a>'s <a href=http://www.greyhawkgame.com>Temple of Elemental Evil</a>. It mostly mirrors the praise and complaints we've been hearing so far: really great combat and implementation of 3.5E D&D rules but lackluster story and some odd design decisions. There's some flat-out silly stuff, though...
<br>
<br>
<blockquote>Recent computer RPGs like the Baldur's Gate series and Neverwinter Nights, while strongly based on the traditional pen-and-paper Dungeons and Dragons rules, all made quite a number of alterations to the core rules. They had their reasons, too, as a complete interpretation would probably put off a lot of casual players. Undaunted by these concerns, Troika has made the brave move of bringing the newly published 3.5 edition D&D rules to the PC without adulteration. They've also converted a classic first-edition module, The Temple of Elemental Evil, to these new rules.</blockquote>
<br>
<br>
It's a strange, strange world where faithfully re-creating the actual rules of the game is a "brave move". I'm also stunned at this idea that D&D is some unfathomably complex game. It's not. The d20 system is extremely simple. The rulesets used in games like <a href=http://blizzard.com/diablo2/>Diablo II</a> or <a href=http://www.interplay.com/fallout/index.html>Fallout</a> are way trickier to understand and yet nobody complained about them.