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Interview VD vs the Old Republic

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
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baby arm fantasy island
Tags: Age of Decadence; Iron Tower

There's a new <b><a href="http://www.irontowerstudio.com/">Age of Decadence</a></b> interview up at KOTOR fansite <a href="http://www.starwarsknights.com/">StarWarsKnights.com</a>. Not surprisingly, our old pal VD took the opportunity to throw in a few anti-KOTOR jabs.
<br>
<blockquote>Now, consequences. Take Knights of the Old Republic for example. Remember when you decided to be the true Revan, the Dark Lord of the Sith, and then finally arrived to the Sith Academy on Korriban and ... nobody cared. You, the Dark Lord of the Sith, had to jump through the same hoops as any other character. Remember now? Well, that's what lack of consequences feels like. You've made an important choice, but the game ignored it completely. "What? You are THE Dark Lord of the Sith? Good for you, sugar. Now go back to you corner."</blockquote>
<br>
Read the <a href="http://www.starwarsknights.com/fullstory.php?id=470">first part</a> of a three part extravaganza over the next few days.
 

Hümmelgümpf

Arbiter
Joined
Jun 17, 2007
Messages
2,949
Location
St. Petersburg, Russia
I knew it was Pavlos who did the interview. The most intelligent person hanging around at the SWK and TSLRP forums. Spread the word of good RPG design, comrade Pavlos, for blood and honor, choices and consequences, and a hard-boiled egg!
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
TSLRP - abandonware is abandoned
anyway - VD is messing with the hornets' nest there. strangely how he still survives at Emoware territory
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
ah is that true skyway? pretty disappointing conclusion aint it. Heh.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
How the hell did he get an interview over there? Good for VD for getting exposure anywhere outside the same couple thousand people who make up the Codex, NMA, Watch, GameBanshee, etc.
 

-Pavlos-

Novice
Joined
Feb 3, 2008
Messages
72
Cheers, Lestat. :)

FrancoTAU said:
How the hell did he get an interview over there? Good for VD for getting exposure anywhere outside the same couple thousand people who make up the Codex, NMA, Watch, GameBanshee, etc.
My answer to everything: "Because I like ye olde school RPGs and Age of Decadence harkens back to them. "
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Kotor is a nice bioware game but it lacks a lot in properly done reactions. I'm not even talking about large consequences, just proper reactions those epic moments.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Lestat said:
skyway said:
TSLRP - abandonware is abandoned
What.
He's just teasing, Lestat. Team Gizka just has to iron out the last pesky bugs they introduced to the game themselves with their mod before they can turn it all over to the public.

Also, I remember that you could tell pretty much everyone on Korriban that you're Revan and they just laugh at you. Well, you didn't get a consequence but you did get a REACTION!!!

Meh.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
Korriban is a great location. I love it. I loved killing all of those Sith with such ease, it raised my virtual ego immensely.
 

MetalCraze

Arcane
Joined
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Messages
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Location
Urkanistan
Korriban was probably the worst location in KotOR1 together with Manaan where besides the traditional trial nothing interesting really happens.
 
Joined
Apr 4, 2007
Messages
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Motherfuckerville
skyway said:
Tatooine was ok mostly, though I don't remember Star Wars having dragons.

That was a fucking cockblock of epic proportions. You hear all this buildup about how tough a Crate Dragon...or whatever the fuck it was...is and then when you find one, you can't fight it. It could have spiced up KOTOR's incredibly boring encounters a bit, and given Bioware could, at one point in time, make some decent dragon fights, maybe it could have had potential. But no...you have it walk out on some mines. You don't even have a choice to Leeroy that giant sack of crap. Lame as all fucking hell.

Gee whiz that's a whole lotta' fucking explicit language!

Anywho, KOTOR 1 was pretty generic as far as locations go. Everything was a planet completely dominated by one geographic climate zone coupled with one plot subtheme. Yay!
 

VonVentrue

Cipher
Patron
Joined
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HPCE
Divinity: Original Sin Wasteland 2
Lestat said:
Star Forge is very memorable. A sentient factory fueled by the unholy energies of the Dark Side. It's impossible to forget something that stupid.

:lol:
 

oldschool

Scholar
Joined
Feb 1, 2008
Messages
400
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Here
Edward_R_Murrow said:
Anywho, KOTOR 1 was pretty generic as far as locations go. Everything was a planet completely dominated by one geographic climate zone coupled with one plot subtheme. Yay!

Welcome to Star Wars.
 

-Pavlos-

Novice
Joined
Feb 3, 2008
Messages
72
Part three of our manly and entirely non-Freudian interview is up if you're interested in it.

Placing limitations on people often seems to drive creativity. If I gave you an area which consists of a single room, a small one at that, and told you to make an RPG out of it, what would you create?

Survival RPG. Kind of like the Count of Monte Cristo who spent the first half of the book in a small jail cell. The goal is to escape. You can communicate with prisoners in the surrounding cells via the Morse code, and you can also chat with guards and the warden, manipulating them if you can. I don't think it would be a challenge to make an interesting game out of this concept.
 

hiver

Guest
With just one spoon! MUAHAHAHAHAHA! -edit- and a lot of mad giggling in between.

Nice interview pavlos.
 

HanoverF

Arcane
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Joined
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Messages
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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Edward_R_Murrow said:
skyway said:
Tatooine was ok mostly, though I don't remember Star Wars having dragons.

That was a fucking cockblock of epic proportions. You hear all this buildup about how tough a Crate Dragon...or whatever the fuck it was...is and then when you find one, you can't fight it. It could have spiced up KOTOR's incredibly boring encounters a bit, and given Bioware could, at one point in time, make some decent dragon fights, maybe it could have had potential. But no...you have it walk out on some mines. You don't even have a choice to Leeroy that giant sack of crap. Lame as all fucking hell!

That was my only memorable location, because my game always crashed there, so I uninstalled the turdburger and washed my hands of it.
 

cazsim83

Novice
Joined
Sep 13, 2007
Messages
36
Location
PVAZ
Edward_R_Murrow said:
You don't even have a choice to Leeroy that giant sack of crap. Lame as all fucking hell.

BS - yes you could. If you approached the cave without getting the bankors or whateverTF those futuristic oxen were, The dragon would come out with Rwaaar and then the screen went dark and you got Game Over. Remember? Your character held his head like he had the worst fucking migraine of the century, it was pretty faget.
 

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