El Dee
Scholar
- Joined
- Jan 25, 2006
- Messages
- 461
Tags: Neverwinter Nights 2: Mysteries of Westgate; Obsidian Entertainment
GameSpy interviews Ossian Studios' CEO Alan Miranda about the upcoming <b>Mysteries of Westgate</b> adventure pack:
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<blockquote><b>GameSpy: One of the best elements of Neverwinter Nights 2 and the first expansion was the interplay between companions and your influence over them. Will Mysteries of Westgate take advantage of this system?
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Miranda:</b> We definitely have some great banter between our three new companions. Each of them is very different and that contrast clearly comes across in what they have to say to each other and to the player. They can absolutely be influenced and this will have the most significant consequence during a companion's personal subquest. The companions were each done by a separate writer, which is why their characters are quite different from one another. Luke Scull, our lead designer, wrote Mantides, a fallen paladin of Lathander who cares very little about life anymore. Mat Jobe wrote Rinara, a rogue who formerly belonged to the Night Masks and who's always out to get some easy money. Russ Davis wrote Charissa, a battle priestess of Tyr who is staunchly black and white in her views. Those three character types really add a lot of fuel to the fire when it comes to interplay.</blockquote>
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Read the rest of the interview <a href="http://uk.pc.gamespy.com/pc/neverwinter-nights-2-adventure-pack-mysteries-of-westgate/873407p1.html"> here</a>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPGWatch</A>
GameSpy interviews Ossian Studios' CEO Alan Miranda about the upcoming <b>Mysteries of Westgate</b> adventure pack:
<br>
<blockquote><b>GameSpy: One of the best elements of Neverwinter Nights 2 and the first expansion was the interplay between companions and your influence over them. Will Mysteries of Westgate take advantage of this system?
<br>
<br>
Miranda:</b> We definitely have some great banter between our three new companions. Each of them is very different and that contrast clearly comes across in what they have to say to each other and to the player. They can absolutely be influenced and this will have the most significant consequence during a companion's personal subquest. The companions were each done by a separate writer, which is why their characters are quite different from one another. Luke Scull, our lead designer, wrote Mantides, a fallen paladin of Lathander who cares very little about life anymore. Mat Jobe wrote Rinara, a rogue who formerly belonged to the Night Masks and who's always out to get some easy money. Russ Davis wrote Charissa, a battle priestess of Tyr who is staunchly black and white in her views. Those three character types really add a lot of fuel to the fire when it comes to interplay.</blockquote>
<br>
Read the rest of the interview <a href="http://uk.pc.gamespy.com/pc/neverwinter-nights-2-adventure-pack-mysteries-of-westgate/873407p1.html"> here</a>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPGWatch</A>