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Review Avernum 5 Reviewed at RPG Watch

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Avernum 5; Spiderweb Software

<a href="http://www.rpgwatch.com/">RPG Watch's</a> Dhruin took at crack at <b><a href="http://www.avernum.com/avernum5/index.html">Avernum V</a></b>, finding it worthy of 4 out of 5 stars. One of the improvements noted over past Avernums is the reduction of pointless crap combat.
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<blockquote>Speaking of encounters, Jeff Vogel spoke in interviews prior to release about trying to remove the “trash” combats – those generic fights that serve only to fill out the content. The Avernum series has always leaned towards lots of combat – and Avernum V is no exception – but it's obvious that a lot of effort has been put into reducing random encounters and beefing up quest-related sequences and boss fights. And boy, are some of them memorable – the Soultaker's Pit, for example, is one of the most insidious dungeons I've played in a long time; equal parts frustratingly difficult but satisfying to finish.</blockquote>
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Read the full review <a href="http://www.rpgwatch.com/show/article?articleid=87&ref=0&id=268">here.</a>
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Spot on review. Avernum V is great fun. It would be very nice to see Vogel use a new setting though. Both the Geneforge and Avernum series are great, but some fresh breath would be nice.
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
I actually like the trash combat in the earlier games... Oh well.
 

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