- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Chris Avellone; Obsidian Entertainment
<a href="http://forums.obsidianent.com/index.php?automodule=blog&blogid=1&showentry=115">Chris Avellone, Creative Director (and Lead Designer on the Alpha Protocol CIA RPG) at Obsidian Entertainment has posted a thing on morals in games.</a>
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<blockquote><b>Do you consider moral choices in games to be an important aspect of game design? If so, why?</b>
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At the risk of being quoted out of context, I don't think it's important.</blockquote>
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HO HO HO. <a href="http://forums.obsidianent.com/index.php?automodule=blog&blogid=1&showentry=115">Read the rest yourself</a>.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
<a href="http://forums.obsidianent.com/index.php?automodule=blog&blogid=1&showentry=115">Chris Avellone, Creative Director (and Lead Designer on the Alpha Protocol CIA RPG) at Obsidian Entertainment has posted a thing on morals in games.</a>
<br>
<blockquote><b>Do you consider moral choices in games to be an important aspect of game design? If so, why?</b>
<br>
<br>
At the risk of being quoted out of context, I don't think it's important.</blockquote>
<br>
HO HO HO. <a href="http://forums.obsidianent.com/index.php?automodule=blog&blogid=1&showentry=115">Read the rest yourself</a>.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>