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Preview Hooked on Alpha Protocol

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Tags: Alpha Protocol

<a href="http://www.hookedgamers.com/articles/preview/575/alpha_protocol">Hooked Gamers have a preview up of Alpta Protocol</a>. Mind you, I'm not sure if it's actually a preview or if they just syphoned content out of every other preview, whacked it together, added some wild speculation and called it content:
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<blockquote>Do not forget that this is a RPG. Michael is a low-level agent at the beginning with considerably more training than John Doe, of course, but nowhere near the experience of James Bond. Using an attribute and skill system that I suspect draws heavily on the Fallout SPECIAL character development system, the player will be able to shape and mould Michael in a myriad of ways. Thereafter, performing different actions successfully will accrue Advancement Points which may be spent on any of ten different skills, each of which have ten slots. One such skill is improved reaction time which allows you to study a group of enemies, note their placement, then pop up in slow motion mode and place an amazing number of very accurate shots while the Bad Guys are still trying to figure out where all those shots are coming from. Depending on your personal preferences, you can develop Michael to be stealthy, a martial artist whirling dervish, and/or weapons wizard. It’s up to you to decide whether it’s better to be a specialist or a jack–bauer–of–all–trade.</blockquote>
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Hopefully there'll be some EXTREME™ collar-grabbing action.
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<br>
Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
"Do not forget that this is a RPG"

Everyone seems to be touting that. As if there is a big risk of me forgettin that its an rpg.

"Michael’s mission (whether he accepts it or not) is twofold: Prove his innocence and stop the Bad Guys’ plan before the big “GAME OVER” message pops up."

Ehue. I'm not sure I really care about this Thorton character.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
"Ehue. I'm not sure I really care about this Thorton character."

You use the word "character" a bit too lightly, friend. There was zero thought put in to creating this Thorton if you ask me.
 
Joined
Feb 10, 2007
Messages
7,715
Although this may mark me for death from all the "RPGS are blah blah blah, choice and consequences, blah blah blah" but I'm actually somewhat interested in the game. Not really in an RPG kind of way, mostly in a concept kind of way. The concept sounds good, but that usually means nothing. I did read two sets of dialogue in one of the magazines though, I thought it was good how the choice of tone changes the dialogue pretty much entirely. At least in the circumstance they showed.
 

Lurkar

Scholar
Joined
Feb 22, 2006
Messages
791
Call me sad, but I'm still hopefully optimistic for this game.
 

Lingwe

Liturgist
Joined
Jun 11, 2007
Messages
519
Location
australia
One such skill is improved reaction time which allows you to study a group of enemies, note their placement, then pop up in slow motion mode

Cool, I love magic skills.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Do not forget that this is a RPG

Ah yes, another reminder from Obsidian about the undisputed RPGness of the game. Thank you Obsidian for reminding us dumbfucks with short memory in every second sentence you speak that you are "RPG developers" and this "is an RPG". I'll try to remember that when I play the game.
 

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